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	<title>virtual &#8211; Latest Apple News</title>
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	<title>virtual &#8211; Latest Apple News</title>
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	<item>
		<title>Apple&#8217;s AR/VR Headset: Reshaping the Future of Entertainment and Communication</title>
		<link>https://www.latest-apple-news.com/2024/08/22/apples-ar-vr-headset-reshaping-the-future-of-entertainment-and-communication/</link>
		
		<dc:creator><![CDATA[tigaman webdesign]]></dc:creator>
		<pubDate>Wed, 21 Aug 2024 23:31:00 +0000</pubDate>
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		<guid isPermaLink="false">https://www.latest-apple-news.com/?p=61841</guid>

					<description><![CDATA[In the ever-evolving landscape of technology, Apple has once again taken a groundbreaking leap with its new Augmented Reality (AR) ]]></description>
										<content:encoded><![CDATA[<p>In the ever-evolving landscape of technology, Apple has once again taken a groundbreaking leap with its new Augmented Reality (AR) and Virtual Reality (VR) headset. This innovative device promises to redefine the way we experience entertainment and communication, pushing the boundaries of what was previously thought possible.<span id="more-61841"></span></p>
<h2>The Fusion of Augmented and Virtual Realities</h2>
<h3>AR: Bridging the Gap Between Virtual and Real Worlds</h3>
<p>Augmented Reality, commonly known as AR, overlays digital information onto the physical world. Apple&#8217;s AR headset is set to seamlessly blend digital elements with real-world surroundings, enhancing our day-to-day experiences. From interactive gaming to immersive educational content, the possibilities are limitless.</p>
<h3>VR: Immersing Users in Alternate Realities</h3>
<p>On the other hand, Virtual Reality (VR) transports users to entirely different realms. Apple&#8217;s headset is expected to deliver a high-quality VR experience, providing users with the sensation of being present in a completely virtual environment. This opens up new frontiers in gaming, simulations, and virtual travel.</p>
<h2>Redefining Entertainment</h2>
<h3>Gaming: A New Dimension of Interactive Experiences</h3>
<p>The integration of AR and VR in gaming is poised to revolutionize the industry. Apple&#8217;s AR/VR headset promises to offer gamers a level of immersion never seen before. With realistic graphics, interactive gameplay, and spatial awareness, players will find themselves at the forefront of a gaming revolution.</p>
<h3>Cinematic Experiences: Bringing Movies to Life</h3>
<p>Imagine watching your favorite movie as if you were part of the story. Apple&#8217;s AR/VR headset aims to provide users with cinematic experiences that go beyond the confines of traditional screens. Whether it&#8217;s a thrilling action sequence or a serene landscape, users can expect to be fully immersed in the visual narrative.</p>
<h2>Transforming Communication</h2>
<h3>Virtual Meetings: Breaking Barriers in Remote Collaboration</h3>
<p>In an era where remote work and virtual meetings have become the norm, Apple&#8217;s AR/VR headset seeks to redefine the way we collaborate. The headset&#8217;s advanced features are anticipated to enhance virtual meetings, making them more interactive and engaging. Users can expect a more lifelike representation of their colleagues, making remote collaboration feel closer to in-person interactions.</p>
<h3>Social Interaction: Connecting in Virtual Spaces</h3>
<p>Beyond business meetings, the AR/VR headset promises to reshape social interactions. Apple envisions a future where friends and family can gather in virtual spaces, regardless of physical distances. This has the potential to transform the way we connect with loved ones, bringing people together in immersive virtual environments.</p>
<h2>The Future of Wearable Technology</h2>
<p>Apple&#8217;s foray into AR and VR signifies a major step forward in the evolution of wearable technology. The AR/VR headset is expected to be a sleek and comfortable device, seamlessly integrating into users&#8217; daily lives. As technology continues to advance, Apple&#8217;s commitment to creating innovative and user-friendly products is evident in this ambitious venture.</p>
<h2>Conclusion</h2>
<p>In the realm of technology, Apple has consistently been a trailblazer, and the AR/VR headset is no exception. By combining the best of Augmented and Virtual Realities, Apple aims to reshape entertainment and communication. From immersive gaming experiences to revolutionizing remote collaboration, this innovative device holds the potential to redefine how we interact with the digital world. As we eagerly anticipate its release, one thing is clear – Apple&#8217;s AR/VR headset is set to shape the future of entertainment and communication in ways we could only dream of until now.</p>
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		<item>
		<title>Apple&#8217;s AR/VR Headset: A Stepping Stone to the Metaverse</title>
		<link>https://www.latest-apple-news.com/2024/06/26/apples-ar-vr-headset-a-stepping-stone-to-the-metaverse/</link>
		
		<dc:creator><![CDATA[tigaman webdesign]]></dc:creator>
		<pubDate>Tue, 25 Jun 2024 23:18:13 +0000</pubDate>
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		<guid isPermaLink="false">https://www.latest-apple-news.com/?p=60157</guid>

					<description><![CDATA[In the ever-evolving landscape of technology, Apple has once again set its sights on groundbreaking innovation with the introduction of ]]></description>
										<content:encoded><![CDATA[<p>In the ever-evolving landscape of technology, Apple has once again set its sights on groundbreaking innovation with the introduction of its highly anticipated AR/VR headset. This immersive device is not just a leap forward in augmented and virtual reality but is also positioned as a key stepping stone towards the realization of the Metaverse.<span id="more-60157"></span></p>
<h3><strong>The Apple AR/VR Headset Unveiled</strong></h3>
<p>Apple&#8217;s foray into the realm of augmented and virtual reality has been met with great anticipation. The AR/VR headset, rumored for years, promises to deliver an unprecedented level of immersive experiences, blurring the lines between the physical and digital worlds.</p>
<h2>Bridging the Physical and Digital Realms</h2>
<h3><strong>Augmented Reality (AR): Enhancing the Real World</strong></h3>
<p>One of the defining features of Apple&#8217;s AR/VR headset is its advanced augmented reality capabilities. By overlaying digital information onto the real world, users can seamlessly blend the physical and digital realms. From interactive gaming to enhanced productivity applications, the possibilities for AR are limitless.</p>
<h3><strong>Virtual Reality (VR): A Dive into Alternate Realities</strong></h3>
<p>On the flip side, the VR capabilities of the headset transport users to entirely virtual environments. Whether it&#8217;s exploring distant lands, attending virtual events, or engaging in immersive storytelling, the Apple AR/VR headset provides an unparalleled virtual experience.</p>
<h2>Paving the Way to the Metaverse</h2>
<h3><strong>Defining the Metaverse</strong></h3>
<p>The concept of the Metaverse has gained traction in recent years, fueled by the vision of a collective virtual space where users can interact with a computer-generated environment and other users. Apple&#8217;s AR/VR headset is positioned as a pivotal element in building the foundation for this interconnected digital universe.</p>
<h3><strong>Connectivity and Social Interaction</strong></h3>
<p>The Apple AR/VR headset emphasizes connectivity, allowing users to engage with each other in shared virtual spaces. Social interactions within the Metaverse are expected to be a major focus, creating opportunities for collaboration, communication, and shared experiences.</p>
<h3><strong>Developer Ecosystem: Shaping the Metaverse&#8217;s Landscape</strong></h3>
<p>Apple has a robust developer ecosystem, and with the release of the AR/VR headset, developers will play a crucial role in shaping the Metaverse. The creation of innovative applications, games, and experiences will contribute to the evolution of this digital frontier.</p>
<h2>Challenges and Future Prospects</h2>
<h3><strong>Challenges in Metaverse Development</strong></h3>
<p>While the Apple AR/VR headset marks a significant step towards the Metaverse, challenges such as privacy concerns, ethical considerations, and technical limitations need to be addressed. Striking a balance between innovation and responsible development will be crucial in shaping the future of the Metaverse.</p>
<h3><strong>Future Prospects and Industry Impact</strong></h3>
<p>As Apple sets the stage for the Metaverse, the impact on various industries is expected to be profound. From education and healthcare to entertainment and business, the possibilities for leveraging the immersive capabilities of AR and VR are vast. The Apple AR/VR headset could redefine how we work, learn, and connect in the digital age.</p>
<h2>Conclusion</h2>
<p>In conclusion, Apple&#8217;s AR/VR headset is not merely a technological gadget; it is a strategic move towards the creation of the Metaverse. By seamlessly integrating augmented and virtual reality, Apple is not only providing users with unparalleled experiences but also contributing to the foundation of a connected digital universe. As we step into this new era of immersive technology, the Apple AR/VR headset stands as a symbol of innovation, pushing the boundaries of what is possible in the digital realm.</p>
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		<title>iPadOS 16: Bringing Pro Features to iPad Pro and Expanding iPad&#8217;s Versatility</title>
		<link>https://www.latest-apple-news.com/2024/03/18/ipados-16-bringing-pro-features-to-ipad-pro-and-expanding-ipads-versatility/</link>
		
		<dc:creator><![CDATA[tigaman webdesign]]></dc:creator>
		<pubDate>Mon, 18 Mar 2024 00:16:06 +0000</pubDate>
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		<guid isPermaLink="false">https://www.latest-apple-news.com/?p=58670</guid>

					<description><![CDATA[At WWDC 2023, Apple unveiled iPadOS 16, the latest version of its operating system for iPad. iPadOS 16 brings a ]]></description>
										<content:encoded><![CDATA[<p>At WWDC 2023, Apple unveiled iPadOS 16, the latest version of its operating system for iPad. iPadOS 16 brings a number of new features that are designed to make the iPad even more pro-like and versatile.<span id="more-58670"></span></p>
<p><strong>New Pro Features</strong></p>
<p>One of the most significant new features in iPadOS 16 is Stage Manager, which is a multitasking feature that is designed for iPad Pro models with an M1 chip. Stage Manager allows you to organize your apps and windows into a single workspace, making it easier to work on multiple projects at once.</p>
<p>Another new pro feature is Reference Mode, which is designed for color-critical workflows. Reference Mode allows you to calibrate your iPad Pro display to match professional standards, ensuring that your work is displayed accurately.</p>
<p>iPadOS 16 also includes a number of new features that are designed to make the iPad more versatile.</p>
<p><strong>These features include:</strong></p>
<ol>
<li><strong>Live Text:</strong> Live Text is a feature that allows you to copy and paste text from images. In iPadOS 16, Live Text has been expanded to include the ability to translate text and perform other actions, such as making a phone call or sending an email.</li>
<li><strong>Virtual Memory Swap:</strong> Virtual Memory Swap is a feature that allows the iPad to use its storage as memory when it runs out of physical RAM. This can help to improve performance when working with demanding apps.</li>
<li><strong>New Keyboard Shortcuts:</strong> iPadOS 16 includes a number of new keyboard shortcuts that make it easier to navigate and use the iPad. These shortcuts can be customized to your liking.</li>
</ol>
<p><strong>Expanding iPad&#8217;s Versatility</strong></p>
<p>In addition to new features, iPadOS 16 also includes a number of changes that are designed to make the iPad more versatile. These changes include:</p>
<ul>
<li><strong>Support for external displays:</strong> iPadOS 16 now supports external displays with resolutions up to 6K. This allows you to use your iPad as a second monitor for your Mac or PC.</li>
<li><strong>Improved Sidecar:</strong> Sidecar has been updated in iPadOS 16 to make it easier to use your iPad as a second display for your Mac. You can now use your iPad to mirror your Mac&#8217;s display or to extend your Mac&#8217;s workspace.</li>
<li><strong>New multitasking gestures:</strong> iPadOS 16 introduces a number of new multitasking gestures that make it easier to switch between apps and windows. These gestures include a new pinch gesture for switching between apps and a new swipe gesture for closing windows.</li>
</ul>
<p>Overall, iPadOS 16 is a major upgrade that is designed to make the iPad even more pro-like and versatile. The new features in iPadOS 16 will make it a more powerful tool for creatives, professionals, and students.</p>
]]></content:encoded>
					
		
		
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		<title>Save hundreds on an impressive widescreen golf simulator</title>
		<link>https://www.latest-apple-news.com/2023/07/07/save-hundreds-on-an-impressive-widescreen-golf-simulator/</link>
		
		<dc:creator><![CDATA[tigaman webdesign]]></dc:creator>
		<pubDate>Fri, 07 Jul 2023 21:00:05 +0000</pubDate>
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		<guid isPermaLink="false">https://www.cultofmac.com/?p=822761</guid>

					<description><![CDATA[The high-end Vista 10X portable golf simulator from TruGolf comes with premium courses for the ultimate in virtual play.
(via Cult of Mac - Tech and culture through an Apple lens)
]]></description>
										<content:encoded><![CDATA[<p>The high-end Vista 10X portable golf simulator from TruGolf comes with premium courses for the ultimate in virtual play.</p>
<p>(via <a rel="nofollow" href="https://www.cultofmac.com/">Cult of Mac &#8211; Tech and culture through an Apple lens</a>)</p>
]]></content:encoded>
					
		
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		<title>Save hundreds on an impressive widescreen golf simulator</title>
		<link>https://www.latest-apple-news.com/2023/07/07/save-hundreds-on-an-impressive-widescreen-golf-simulator-2/</link>
		
		<dc:creator><![CDATA[tigaman webdesign]]></dc:creator>
		<pubDate>Fri, 07 Jul 2023 21:00:05 +0000</pubDate>
				<category><![CDATA[Latest Apple News]]></category>
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		<guid isPermaLink="false">https://www.cultofmac.com/?p=822761</guid>

					<description><![CDATA[The high-end Vista 10X portable golf simulator from TruGolf comes with premium courses for the ultimate in virtual play.
(via Cult of Mac - Tech and culture through an Apple lens)
]]></description>
										<content:encoded><![CDATA[<p>The high-end Vista 10X portable golf simulator from TruGolf comes with premium courses for the ultimate in virtual play.</p>
<p>(via <a rel="nofollow" href="https://www.cultofmac.com/">Cult of Mac &#8211; Tech and culture through an Apple lens</a>)</p>
]]></content:encoded>
					
		
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		<title>Apple’s Vision Pro headset will be very hard to buy–even if you can afford one</title>
		<link>https://www.latest-apple-news.com/2023/07/07/apples-vision-pro-headset-will-be-very-hard-to-buy-even-if-you-can-afford-one/</link>
		
		<dc:creator><![CDATA[tigaman webdesign]]></dc:creator>
		<pubDate>Fri, 07 Jul 2023 15:40:03 +0000</pubDate>
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		<guid isPermaLink="false">http://www.latest-apple-news.com/?guid=d9dffa308fb7d410a465c3b88eb5e65d</guid>

					<description><![CDATA[Macworld






Apple&#8217;s Vision Pro headset doesn&#8217;t have a firm release date, but if you plan on buying one you can expect an even longer wait. According to a new report, Apple has severely cut back on orders for the new wearable device due t]]></description>
										<content:encoded><![CDATA[<p><a rel="nofollow" href="https://www.macworld.com/">Macworld</a></p>
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<p>Apple&rsquo;s Vision Pro headset doesn&rsquo;t have a firm release date, but if you plan on buying one you can expect an even longer wait. According to <a href="https://go.redirectingat.com/?id=111346X1569486&amp;url=https://arstechnica.com/gadgets/2023/07/apple-forced-to-make-major-cuts-to-vision-pro-headset-production-plans/&amp;xcust=1-1-1984414-1-0-0&amp;sref=https://www.macworld.com/feed" data-type="URL" data-id="https://arstechnica.com/gadgets/2023/07/apple-forced-to-make-major-cuts-to-vision-pro-headset-production-plans/" rel="nofollow">a new report</a>, Apple has severely cut back on orders for the new wearable device due to &ldquo;the complexity of the headset design and difficulties in production.&rdquo;</p>
<p>The Financial Times report claims that Apple&rsquo;s manufacturer is &ldquo;preparing to make fewer than 400,000 units in 2024,&rdquo; much lower than the previously rumored one million units. Additionally, the publication claims that two suppliers of &ldquo;certain components for the Vision Pro&rdquo; are only supplying enough for 130,000 to 150,000 units in the first year. The &ldquo;manufacturing of the sleek screens for the device&rdquo; is among the major hurdles Apple is working to overcome.</p>
<p>In addition to the low production numbers, Apple is reportedly eyeing an exclusive retail launch for the Vision Pro. According to <a href="https://go.redirectingat.com/?id=111346X1569486&amp;url=https://www.bloomberg.com/news/articles/2023-07-07/apple-vision-pro-headset-to-launch-in-us-stores-by-appointment&amp;xcust=1-1-1984414-1-0-0&amp;sref=https://www.macworld.com/feed" data-type="URL" data-id="https://www.bloomberg.com/news/articles/2023-07-07/apple-vision-pro-headset-to-launch-in-us-stores-by-appointment" rel="nofollow">a Bloomberg report</a>, Apple will target &ldquo;major areas such as New York and Los Angeles&rdquo; at launch and &ldquo;will ask in-store buyers to make an appointment to purchase the Vision Pro,&rdquo; similar to how the Apple Watch launched.&nbsp;</p>
<p>That doesn&rsquo;t mean you can&rsquo;t buy one online. Gurman notes that Apple is planning to launch an iPhone app to &ldquo;scan a person&rsquo;s head&rdquo; and determine the proper light seal. Additionally, buyers will need to &ldquo;upload their prescription data&rdquo; for glasses before purchasing. Apple hasn&rsquo;t divulged how much prescription lenses will cost for Vision Pro.</p>
<p>The report also claims that Apple Vision Pro will be slow to reach third-party retailers due to &ldquo;sorting out tricky supply chain logistics, training salespeople how to set up the device and teaching customers how to use it.&rdquo;</p>
<p><category>Virtual Reality</category></body></div>
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		<title>Meta Quest Pro users can be the first to try out Apple Vision Pro’s eye-tracking UI</title>
		<link>https://www.latest-apple-news.com/2023/07/07/meta-quest-pro-users-can-be-the-first-to-try-out-apple-vision-pros-eye-tracking-ui/</link>
		
		<dc:creator><![CDATA[tigaman webdesign]]></dc:creator>
		<pubDate>Fri, 07 Jul 2023 13:27:52 +0000</pubDate>
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		<guid isPermaLink="false">http://www.latest-apple-news.com/?guid=f6dacf2aee3994d5b7bb6cec58215637</guid>

					<description><![CDATA[Macworld






We&#8217;re still many months away from being able to plunk down $3,500 for an Apple Vision Pro. But if you absolutely can&#8217;t wait and you happen to own a Meta Quest Pro, you can get an idea of what Apple&#8217;s mixed reality heads]]></description>
										<content:encoded><![CDATA[<p><a rel="nofollow" href="https://www.macworld.com/">Macworld</a></p>
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<body></p>
<section class="wp-block-bigbite-multi-title">
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<p>We&rsquo;re still many months away from being able to plunk down $3,500 for an <a href="https://www.macworld.com/article/1940428/apple-vision-pro-design-features-specs-price-release-date.html">Apple Vision Pro</a>. But if you absolutely can&rsquo;t wait and you happen to own a <a href="https://go.redirectingat.com/?id=111346X1569486&amp;url=https://pcworld.com/article/1346787/hands-on-with-the-meta-quest-pro-vr-headset-pricy-power.html&amp;xcust=1-1-1983173-1-0-0&amp;sref=https://www.macworld.com/feed">Meta Quest Pro</a>, you can get an idea of what Apple&rsquo;s mixed reality headset interface will be like.</p>
<p>With its <a href="https://go.redirectingat.com/?id=111346X1569486&amp;url=https://novaui.io/&amp;xcust=1-1-1983173-1-0-0&amp;sref=https://www.macworld.com/feed" rel="nofollow">Nova UI framework</a>, Supernova Technologies built a visionOS simulation that can run on the Quest Pro. It doesn&rsquo;t do much, though. It uses eye tracking, which means it requires Meta&rsquo;s Quest Pro, and you can swipe between screens with your fingers, but that&rsquo;s all it really does. None of the app icons are real or functional. See the video below.</p>
<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio">
<div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Apple visionOS UX running on Meta Quest Pro | Nova #shorts" width="500" height="281" src="https://www.youtube.com/embed/NggUSn7UmDI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div>
</figure>
<p>During the demo, after moving through simulated visionOS screens, the user swipes down to bring up a grey control panel. That&rsquo;s not part of visionOS, it&rsquo;s a set of controls for Nova UI.</p>
<p>Supernova has made the demo available to the public, so if you&rsquo;re savvy enough to implement it, you can <a href="https://go.redirectingat.com/?id=111346X1569486&amp;url=https://github.com/NovaUI-Unity/AppleXRConcept/releases/tag/VisionOSDemo&amp;xcust=1-1-1983173-1-0-0&amp;sref=https://www.macworld.com/feed" rel="nofollow">download the Vision OS Demo from GitHub</a>. &nbsp;</p>
<p>Apple has released a <a href="https://go.redirectingat.com/?id=111346X1569486&amp;url=https://www.apple.com/newsroom/2023/06/developer-tools-to-create-spatial-experiences-for-apple-vision-pro-now-available/&amp;xcust=1-1-1983173-1-0-0&amp;sref=https://www.macworld.com/feed" rel="nofollow">visionOS software development kit</a> for anyone interested in creating apps for the Vison Pro. Labs are coming to Cupertino, London, Munich, Shanghai, Singapore, and Tokyo so developers can test apps and get support from Apple engineers. Apple will also be providing developer kits (which include a Vision Pro) in the future. Currently, developers can run visionOS simulations in Xcode.</p>
<p>Our <a href="https://www.macworld.com/article/557878/apple-reality-headset-ar-vr-design-features-specs-price.html">Apple Vision Pro guide</a> has everything users need to know about Apple&rsquo;s headset.</p>
<p><category>Virtual Reality</category></body></div>
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		<title>Buying Apple’s Vision Pro headset could require an appointment and a face scan</title>
		<link>https://www.latest-apple-news.com/2023/07/07/buying-apples-vision-pro-headset-could-require-an-appointment-and-a-face-scan/</link>
		
		<dc:creator><![CDATA[tigaman webdesign]]></dc:creator>
		<pubDate>Fri, 07 Jul 2023 13:21:37 +0000</pubDate>
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		<guid isPermaLink="false">https://www.theverge.com/2023/7/7/23786865/apple-vision-pro-headset-store-retail-face-scan</guid>

					<description><![CDATA[  

    
      
        Photo by Vjeran Pavic / The Verge
    

  Apple is planning to sell its $3,499 Vision Pro headset on an appointment-only basis at launch, according to a report from Bloomberg’s Mark Gurman. According to Gurman, Apple will create]]></description>
										<content:encoded><![CDATA[<br />
<figure>
      <img decoding="async" alt="Apple Vision Pro headset on a stand photographed from a low angle." src="https://cdn.vox-cdn.com/thumbor/YL0XM5LEhh71pnOgrKyTygIXqZ4=/0x0:5568x3712/1310x873/cdn.vox-cdn.com/uploads/chorus_image/image/72432651/DSC_0924.0.jpg" /><figcaption>Photo by Vjeran Pavic / The Verge</figcaption></figure>
<p id="LQcKXj">Apple is planning to sell its <a href="https://www.theverge.com/2023/6/5/23738968/apple-vision-pro-ar-headset-features-specs-price-release-date-wwdc-2023">$3,499 Vision Pro headset</a> on an appointment-only basis at launch, <a href="https://www.bloomberg.com/news/articles/2023-07-07/apple-vision-pro-headset-to-launch-in-us-stores-by-appointment?sref=ExbtjcSG">according to a report from <em>Bloomberg</em>’s Mark Gurman</a>. According to Gurman, Apple will create designated sections where customers can try on the headset in its stores, with the first ones appearing at stores in major areas like New York and Los Angeles.</p>
<p id="8hYT1G">Apple will reportedly ask in-store buyers to schedule an appointment to purchase the Vision Pro, similar to the rollout of the <a href="https://www.theverge.com/2015/8/18/9170197/apple-watch-appointments-dropped">first Apple Watch in 2015</a>. During the appointment, Gurman says Apple will ensure that the Vision Pro fits the wearer and also outfit the device with prescription lens inserts if needed. Gurman says Apple Stores will need to keep “hundreds or thousands of lenses” in stock as a result.</p>
<div>
<aside id="T21m3K">
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</aside>
</div>
<div id="qrPyea">
<div data-analytics-viewport="video" data-analytics-action="volume:view:article:middle" data-analytics-label="Apple Vision Pro first look|112273" data-volume-uuid="30ba9fed7" data-volume-id="112273" data-analytics-placement="article:middle" data-volume-placement="article" data-volume-autoplay="false" id="volume-placement-88" class="volume-video" data-volume-player-choice="youtube"></div>
</div>
<p id="AZpHxn">The other element he mentions is that Apple’s working on both an iPhone app and a physical machine that scans a person’s head to figure out if it has the right light seal — a component that prevents light from interfering with a wearer’s field of view. When the company opens online orders in the US in early 2024, it will reportedly have customers upload their lens prescription and their head scan data.</p>
<p id="TVAs05">The demos at the last WWDC didn’t include that step, with only a vision test and ear scanning for spatial audio.</p>
<p id="fvmre6">The headset, which is set to launch in the US early next year, won’t be available in other countries until late 2024, Gurman says. After it releases the Vision Pro in the US, Apple will reportedly bring the headset to the UK and Canada afterward, with other countries in Asia and Europe to follow. The company doesn’t plan on bringing the device to third-party retailers until at least 2025, Gurman notes.</p>
<p id="OYDkET">Apple may also be working on some additional accessories for the Vision Pro. According to Gurman, it’s exploring a second strap that goes across the wearer’s head to help people with “smaller body sizes and heads” wear the headset for long periods of time. It is also looking into creating a shoulder pouch for the Vision Pro headset’s external battery pack, as some people who wear certain kinds of cultural apparel may not have pockets.</p>
<p id="b816xJ">
]]></content:encoded>
					
		
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		<item>
		<title>5 facts about Vision Pro Apple doesn’t want you to know yet</title>
		<link>https://www.latest-apple-news.com/2023/07/07/5-facts-about-vision-pro-apple-doesnt-want-you-to-know-yet/</link>
		
		<dc:creator><![CDATA[tigaman webdesign]]></dc:creator>
		<pubDate>Fri, 07 Jul 2023 02:37:46 +0000</pubDate>
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		<guid isPermaLink="false">http://www.latest-apple-news.com/?guid=9f860334d9614180e1be3d5329556fa4</guid>

					<description><![CDATA[Macworld






For a product that isn&#8217;t debuting until 2024, Apple has said a lot about the Vision Pro, its mixed reality headset. Apple spent nearly an hour in the WWDC keynote discussing it. It has rolled out developer tools for visionOS, which]]></description>
										<content:encoded><![CDATA[<p><a rel="nofollow" href="https://www.macworld.com/">Macworld</a></p>
<div id="link_wrapped_content">
<body></p>
<section class="wp-block-bigbite-multi-title">
<div class="container"></div>
</section>
<p>For a product that isn&rsquo;t debuting until 2024, Apple has said a lot about the <a href="https://www.macworld.com/article/557878/apple-reality-headset-ar-vr-design-features-specs-price.html">Vision Pro</a>, its mixed reality headset. Apple spent nearly an hour in the WWDC keynote discussing it. It has rolled out developer tools for visionOS, which has given us even more clarity about what visionOS can and can&rsquo;t do.</p>
<p>And yet I remain firmly convinced that Apple hasn&rsquo;t told us the whole story. The <a href="https://www.macworld.com/article/1942679/wwdc-2023-keynote-macbook-air-m2-ultra-ios-17-macos-14-vision-pro.html">WWDC keynote</a> was the time to make a first impression&ndash;but there&rsquo;s half a year to go before the final story is told. As a result, Apple emphasized the features of the device that it felt would best represent the device. It emphasized the fact that it&rsquo;s an augmented-reality product that keeps you connected with people around you as a way to blunt criticism that Apple&rsquo;s trying to use its technology to wall people off from each other.</p>
<p>With the Vision Pro, there&rsquo;s more to come. Here&rsquo;s where I think Apple will have a much larger story to tell.</p>
<h2 class="wp-block-heading" id="yes-its-really-a-vr-headset">Yes, it&rsquo;s really a VR headset</h2>
<p>By defaulting to a view of the world around you and requiring that the user dial reality out via the Digital Crown, Apple sends the signal that the Vision Pro is an augmented-reality headset. But the truth is, it&rsquo;s a VR headset that emulates AR, and that emulation can be dropped easily. If you don&rsquo;t want to work in the very spacious rooms on display in Apple&rsquo;s demo video, you can just as easily work in a virtual-reality environment.</p>
<div class="extendedBlock-wrapper block-coreImage undefined">
<figure class="wp-block-image size-full"><img decoding="async" loading="lazy" src="https://b2c-contenthub.com/wp-content/uploads/2023/06/apple.jpg?quality=50&amp;strip=all" alt="Apple-vision-pro" class="wp-image-1942272" srcset="https://b2c-contenthub.com/wp-content/uploads/2023/06/apple.jpg?quality=50&amp;strip=all 1167w, https://b2c-contenthub.com/wp-content/uploads/2023/06/apple.jpg?resize=300%2C168&amp;quality=50&amp;strip=all 300w, https://b2c-contenthub.com/wp-content/uploads/2023/06/apple.jpg?resize=768%2C432&amp;quality=50&amp;strip=all 768w, https://b2c-contenthub.com/wp-content/uploads/2023/06/apple.jpg?resize=150%2C84&amp;quality=50&amp;strip=all 150w" width="1024" height="576" sizes="auto, (max-width: 1024px) 100vw, 1024px" /><figcaption class="wp-element-caption">
<p>Apple touted the Vision Pro&rsquo;s functionality with augmented reality, but</p>
<p> that AR is emulated.</figcaption></figure>
<p class="imageCredit">Foundry</p>
</div>
<p>But even more than that, app developers can create entire VR experiences within their apps. While Apple will strongly encourage apps to work in augmented reality&ndash;and if you want to walk around objects, it&rsquo;s required&ndash;that won&rsquo;t stop the ability for apps that do what we think of as &ldquo;traditional&rdquo; VR experiences.</p>
<p>In other words, Apple didn&rsquo;t talk about VR games, the most popular category of software in existing VR hardware, but VR games will absolutely be a part of the Vision Pro experience. No, we don&rsquo;t know how good Apple&rsquo;s hand- and eye-tracking technology will be when it comes to the needs of various VR games. But we will certainly find out.</p>
<h2 class="wp-block-heading" id="yes-there-will-be-fitness-apps">Yes, there will be fitness apps</h2>
<p>Apple didn&rsquo;t announce any Vision Pro integration with its Fitness+ service, which I admit was a bit of a surprise. On Meta&rsquo;s headsets, apps like Supernatural and Beat Saber have gained huge followings as ways to spice up the drudgery of regular workouts.</p>
<p>I can&rsquo;t say whether <a href="https://www.macworld.com/article/234585/apple-fitness-plus-what-you-need-to-know.html">Fitness+</a> will appear on Vision Pro at launch&ndash;Bloomberg&rsquo;s Mark Gurman suggests it won&rsquo;t&ndash;but if Apple doesn&rsquo;t fill the gap, someone else will. Savvy app developers will try to be the next Beat Saber. And no matter how heavy or awkward the Vision Pro might be, no matter how much sweat the Vision Pro&rsquo;s 3-D-knit headband might soak in, people will try to use VR for workouts. It&rsquo;s going to happen.</p>
<div class="extendedBlock-wrapper block-coreImage undefined">
<figure class="wp-block-image size-full"><img decoding="async" src="https://bilder.macwelt.de/4269471_original.jpg?quality=50&amp;strip=all" alt="Fitness Plus" class="wp-image-978946" loading="lazy" /><figcaption class="wp-element-caption">
<p>Apple Fitness+ seems like a natural fit for the Apple Vision Pro, but the company has yet to reveal any plans for the service.</p>
</figcaption></figure>
<p class="imageCredit">Apple</p>
</div>
<h2 class="wp-block-heading" id="yes-there-will-be-memoji">Yes, there will be Memoji</h2>
<p>Apple wanted to impress everyone with the Digital Persona, a replica of your face created via an in-depth initial scan that&rsquo;s animated by Vision Pro sensors looking at your eye, face, and body gestures. I found them creepy, and I definitely wasn&rsquo;t the only person who used the Vision Pro at WWDC who thought so.</p>
<p>I&rsquo;m pretty sure Apple has never intended the Digital Persona to be the only option for users who need a proxy for interaction with other people when wearing the Vision Pro. It&rsquo;s technology Apple was proud of, so it showed it off as a way to boast&ndash;as well as a way of explaining how the EyeSight feature was created.</p>
<p>But it can&rsquo;t be the only option. Let&rsquo;s start with the fact that not everyone will feel comfortable using a representation of themselves as they are if they can help it. There&rsquo;s a good reason why Apple&rsquo;s Memoji creation interface lets you choose a wide range of characteristics, including many that don&rsquo;t even exist in human beings! Or you can choose to be an animated emoji character.</p>
<p>And really, if we&rsquo;re being honest, it&rsquo;s highly likely that the entire Memoji project was an early move in the direction of avatars for the Vision Pro. Do we really think Apple&rsquo;s going to insist on Digital Personas for everyone, even if they&rsquo;d rather just be an elephant? Not gonna happen.</p>
<div class="extendedBlock-wrapper block-coreImage undefined">
<figure class="wp-block-image size-large"><img decoding="async" loading="lazy" src="https://b2c-contenthub.com/wp-content/uploads/2022/05/memoji-headwear.jpg?quality=50&amp;strip=all&amp;w=1200" alt="Memoji headwear" class="wp-image-704708" srcset="https://b2c-contenthub.com/wp-content/uploads/2022/05/memoji-headwear.jpg?quality=50&amp;strip=all 1300w, https://b2c-contenthub.com/wp-content/uploads/2022/05/memoji-headwear.jpg?resize=300%2C200&amp;quality=50&amp;strip=all 300w, https://b2c-contenthub.com/wp-content/uploads/2022/05/memoji-headwear.jpg?resize=768%2C512&amp;quality=50&amp;strip=all 768w, https://b2c-contenthub.com/wp-content/uploads/2022/05/memoji-headwear.jpg?resize=1200%2C799&amp;quality=50&amp;strip=all 1200w, https://b2c-contenthub.com/wp-content/uploads/2022/05/memoji-headwear.jpg?resize=1240%2C826&amp;quality=50&amp;strip=all 1240w, https://b2c-contenthub.com/wp-content/uploads/2022/05/memoji-headwear.jpg?resize=150%2C100&amp;quality=50&amp;strip=all 150w" width="1200" height="799" sizes="auto, (max-width: 1200px) 100vw, 1200px" /><figcaption class="wp-element-caption">
<p>Memojis seem like a natural fit with the VIsion Pro.</p>
</figcaption></figure>
<p class="imageCredit">Foundry</p>
</div>
<h2 class="wp-block-heading" id="yes-siri-will-be-involved">Yes, Siri will be involved</h2>
<p>Apple&rsquo;s film about the Vision Pro shows a user reading out a website address via voice at one point. It&rsquo;s pretty much the only example of Apple&rsquo;s voice assistant being shown with the headset. But it&rsquo;s almost inconceivable that voice control won&rsquo;t be a major portion of the device&rsquo;s interface.</p>
<p><a href="https://go.redirectingat.com/?id=111346X1569486&amp;url=https://sixcolors.com/post/2023/06/eyes-and-head-on-with-the-apple-vision-pro/&amp;xcust=1-1-1978828-1-0-0&amp;sref=https://www.macworld.com/feed" rel="nofollow">When I used the Vision Pro</a>, there were numerous moments when I realized that rather than manipulating a virtual interface via hand gesture, I&rsquo;d probably be better off just issuing a voice command. But Siri wasn&rsquo;t active on our demo headsets, probably because it&rsquo;s just not good enough&ndash;and because if Apple leaned into it <em>too</em> much, it would make the rest of the Vision Pro interface work the company has done look a little less special.</p>
<p>A reliance on voice control by all of those people in solitary environments, sprawled on couches or sitting in chairs, might also reinforce the antisocial nature of these devices&ndash;if you&rsquo;re comfortable constantly interjecting to Siri, that implies that nobody else is within earshot&ndash;and that&rsquo;s very much not the impression Apple wants to give right now.</p>
<p>But there&rsquo;s just no way that visionOS is a platform that isn&rsquo;t strongly linked to voice commands. It just makes too much sense.</p>
<h2 class="wp-block-heading" id="yes-your-other-apple-devices-will-play-a-role">Yes your other Apple devices will play a role</h2>
<p>The Vision Pro appears to be a peer to the iPad and iPhone, capable of running iOS apps itself without any connection to those devices. Still, we didn&rsquo;t see much direct integration between Apple&rsquo;s most popular product and the Vision Pro.</p>
<p>Perhaps it won&rsquo;t be there on day one, but I have a hard time believing that the iPhone won&rsquo;t work tightly with Vision Pro. In <a href="https://www.macworld.com/article/1670742/macos-14-release-date-features-compatibility-beta.html">macOS Sonoma</a>, Apple&rsquo;s introducing the concept of iPhone widgets that are projected right onto your Mac desktop. Why not extend that to Vision Pro? What about launching apps on your iPhone and viewing them right within Vision Pro? Maybe even more than one at a time?</p>
<p>Sure, you can look down and use your iPhone while using Vision Pro, but that&rsquo;s always going to be a pretty limited experience. I have to think that Apple is working hard to figure out the best ways to use Continuity features to attach all of its devices to the Vision Pro&ndash;but most especially the iPhone.</p>
<p>The Vision Pro won&rsquo;t be here for some time yet. We&rsquo;ve heard Apple&rsquo;s opening sales pitch, but it isn&rsquo;t nearly time for the company to close the deal. There&rsquo;s more to this story than we&rsquo;ve heard so far. Stay tuned.</p>
<p><category>Virtual Reality</category></body></div>
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		<title>Got a Quest Pro? You can try out the Apple Vision Pro UI</title>
		<link>https://www.latest-apple-news.com/2023/07/06/got-a-quest-pro-you-can-try-out-the-apple-vision-pro-ui/</link>
		
		<dc:creator><![CDATA[tigaman webdesign]]></dc:creator>
		<pubDate>Thu, 06 Jul 2023 17:20:08 +0000</pubDate>
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		<guid isPermaLink="false">http://www.latest-apple-news.com/?guid=984ef30d696ce3ae3db3d924b8168cb3</guid>

					<description><![CDATA[Macworld






We&#8217;re still many months away from being able to plunk down $3,500 for an Apple Vision Pro. But if you absolutely can&#8217;t wait and you happen to own a Meta Quest Pro, you can get an idea of what Apple&#8217;s mixed reality heads]]></description>
										<content:encoded><![CDATA[<p><a rel="nofollow" href="https://www.macworld.com/">Macworld</a></p>
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<p>We&rsquo;re still many months away from being able to plunk down $3,500 for an <a href="https://www.macworld.com/article/1940428/apple-vision-pro-design-features-specs-price-release-date.html">Apple Vision Pro</a>. But if you absolutely can&rsquo;t wait and you happen to own a <a href="https://go.redirectingat.com/?id=111346X1569486&amp;url=https://pcworld.com/article/1346787/hands-on-with-the-meta-quest-pro-vr-headset-pricy-power.html&amp;xcust=1-1-1983173-1-0-0&amp;sref=https://www.macworld.com/feed">Meta Quest Pro</a>, you can get an idea of what Apple&rsquo;s mixed reality headset interface will be like.</p>
<p>With its <a href="https://go.redirectingat.com/?id=111346X1569486&amp;url=https://novaui.io/&amp;xcust=1-1-1983173-1-0-0&amp;sref=https://www.macworld.com/feed" rel="nofollow">Nova UI framework</a>, Supernova Technologies built a visionOS simulation that can run on the Quest Pro. It doesn&rsquo;t do much, though. It uses eye tracking, which means it requires Meta&rsquo;s Quest Pro, and you can swipe between screens with your fingers, but that&rsquo;s all it really does. None of the app icons are real or functional. See the video below.</p>
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<iframe loading="lazy" title="Apple visionOS UX running on Meta Quest Pro | Nova #shorts" width="500" height="281" src="https://www.youtube.com/embed/NggUSn7UmDI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
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<p>During the demo, after moving through simulated visionOS screens, the user swipes down to bring up a grey control panel. That&rsquo;s not part of visionOS, it&rsquo;s a set of controls for Nova UI.</p>
<p>Supernova has made the demo available to the public, so if you&rsquo;re savvy enough to implement it, you can <a href="https://go.redirectingat.com/?id=111346X1569486&amp;url=https://github.com/NovaUI-Unity/AppleXRConcept/releases/tag/VisionOSDemo&amp;xcust=1-1-1983173-1-0-0&amp;sref=https://www.macworld.com/feed" rel="nofollow">download the Vision OS Demo from GitHub</a>. &nbsp;</p>
<p>Apple has released a <a href="https://go.redirectingat.com/?id=111346X1569486&amp;url=https://www.apple.com/newsroom/2023/06/developer-tools-to-create-spatial-experiences-for-apple-vision-pro-now-available/&amp;xcust=1-1-1983173-1-0-0&amp;sref=https://www.macworld.com/feed" rel="nofollow">visionOS software development kit</a> for anyone interested in creating apps for the Vison Pro. Labs are coming to Cupertino, London, Munich, Shanghai, Singapore, and Tokyo so developers can test apps and get support from Apple engineers. Apple will also be providing developer kits (which include a Vision Pro) in the future. Currently, developers can run visionOS simulations in Xcode.</p>
<p>Our <a href="https://www.macworld.com/article/557878/apple-reality-headset-ar-vr-design-features-specs-price.html">Apple Vision Pro guide</a> has everything users need to know about Apple&rsquo;s headset.</p>
<p><category>Virtual Reality</category></body></div>
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