shared some additional specifications that give some insight into how the headset will work.

Concept render by Ian Zelbo

Each of the two displays will measure in at 1.41 inches diagonally, with Apple aiming for over 5000 nits of brightness and 4,000 pixels per inch. Unfortunately, AR/VR display specs used in headsets from competitors like Sony and Meta aren't generally advertised beyond resolution and pixels per inch, so it's difficult to make a direct comparison, but the information from Young does provide some context.

With ~5000 nits brightness or more, the AR/VR headset from Apple would support HDR or high dynamic range content, which is not typical for current VR headsets on the market. The Meta Quest 2, for example, maxes out around 100 nits of brightness and it does not offer HDR, and the HoloLens 2 offers 500 nits brightness. Sony's PSVR 2 headset has around 265 nits of brightness, and it does have an advertised HDR feature when connected to an HDR display.

You want more, I will give you more: Micro OLED specs for Apple's AR/VR headset:
1.41" in diagonal
4000 PPI
>5000 nits of brightness

— Ross Young (@DSCCRoss) May 30, 2023

According to Young, the 5000 nits likely refers to peak brightness, which means that it won't blind users, but will instead provide superior contrast, brighter colors, and better highlights than other headsets that are available today. For SDR displays, peak brightness is often a reference to how well a display will perform in rooms with bright lighting as it is akin to maximum brightness, but for HDR displays, it's a metric of how well a display depicts color and contrast.

High-end TVs offer somewhere around 2,000 to 5,000 nits, for comparison. Samsung, for example, has a 98-inch TV that is able to reach 5,000 nits, along with Neo QLED TVs that offer 4,000 nits peak brightness. Samsung advertises these TVs as having "stunning, accurate color detail and an extraordinary range of contrast, creating a beyond-life-like experience."

Meta CEO Mark Zuckerberg in 2022 showed off a "Starbursts" VR headset prototype able to hit 20,000 nits of brightness, but it was enormous, not wearable on the head, and not technology that Meta is able to implement as of yet.

If Apple hits that 5000+ nits brightness target, its headset will offer a display experience that competitors are unable to match, and it will also set the stage for future AR glasses. Augmented reality glasses need high brightness to mitigate the light from the sun and other light sources. At lower brightness levels, the AR content that overlays the real world view can be washed out.

Magic Leap 2, one of the more well-known augmented reality headsets, features brightness ranging from 20 nits to 2000 nits.

The 8K resolution offered by Apple's AR/VR headset will be superior to headsets from Meta and other companies, including Meta's highest-end Quest Pro 2. The Quest Pro 2 has a resolution of 1800 x 1920 pixels per eye and around 1200 pixels per inch as Meta is using LCD display technology.

The high-end displays that Apple has created for the AR/VR headset are rumored to be the most expensive component and a major contributor to the expected ~$3,000 price. At $3,000, Apple's AR/VR headset will be one of the more expensive virtual reality headsets on the market, though it will be competitive in price with AR-based products like the Magic Leap 2 and the HoloLens 2.

More information on what to expect from Apple's AR/VR headset can be found in our dedicated roundup.
Related Roundup: AR/VR Headset
Tag: Ross Young
Related Forum: Apple Glasses, AR and VR

This article, "Apple's AR/VR Headset Display Specs: 5000+ Nits Brightness for HDR, 1.41-Inch Diagonal Display and More" first appeared on MacRumors.com

Discuss this article in our forums
shared some additional specifications that give some insight into how the headset will work.

Concept render by Ian Zelbo

Each of the two displays will measure in at 1.41 inches diagonally, with Apple aiming for over 5000 nits of brightness and 4,000 pixels per inch. Unfortunately, AR/VR display specs used in headsets from competitors like Sony and Meta aren't generally advertised beyond resolution and pixels per inch, so it's difficult to make a direct comparison, but the information from Young does provide some context.

With ~5000 nits brightness or more, the AR/VR headset from Apple would support HDR or high dynamic range content, which is not typical for current VR headsets on the market. The Meta Quest 2, for example, maxes out around 100 nits of brightness and it does not offer HDR, and the HoloLens 2 offers 500 nits brightness. Sony's PSVR 2 headset has around 265 nits of brightness, and it does have an advertised HDR feature when connected to an HDR display.


According to Young, the 5000 nits likely refers to peak brightness, which means that it won't blind users, but will instead provide superior contrast, brighter colors, and better highlights than other headsets that are available today. For SDR displays, peak brightness is often a reference to how well a display will perform in rooms with bright lighting as it is akin to maximum brightness, but for HDR displays, it's a metric of how well a display depicts color and contrast.

High-end TVs offer somewhere around 2,000 to 5,000 nits, for comparison. Samsung, for example, has a 98-inch TV that is able to reach 5,000 nits, along with Neo QLED TVs that offer 4,000 nits peak brightness. Samsung advertises these TVs as having "stunning, accurate color detail and an extraordinary range of contrast, creating a beyond-life-like experience."

Meta CEO Mark Zuckerberg in 2022 showed off a "Starbursts" VR headset prototype able to hit 20,000 nits of brightness, but it was enormous, not wearable on the head, and not technology that Meta is able to implement as of yet.

If Apple hits that 5000+ nits brightness target, its headset will offer a display experience that competitors are unable to match, and it will also set the stage for future AR glasses. Augmented reality glasses need high brightness to mitigate the light from the sun and other light sources. At lower brightness levels, the AR content that overlays the real world view can be washed out.

Magic Leap 2, one of the more well-known augmented reality headsets, features brightness ranging from 20 nits to 2000 nits.

The 8K resolution offered by Apple's AR/VR headset will be superior to headsets from Meta and other companies, including Meta's highest-end Quest Pro 2. The Quest Pro 2 has a resolution of 1800 x 1920 pixels per eye and around 1200 pixels per inch as Meta is using LCD display technology.

The high-end displays that Apple has created for the AR/VR headset are rumored to be the most expensive component and a major contributor to the expected ~$3,000 price. At $3,000, Apple's AR/VR headset will be one of the more expensive virtual reality headsets on the market, though it will be competitive in price with AR-based products like the Magic Leap 2 and the HoloLens 2.

More information on what to expect from Apple's AR/VR headset can be found in our dedicated roundup.
Related Roundup: AR/VR Headset
Tag: Ross Young
Related Forum: Apple Glasses, AR and VR

This article, "Apple's AR/VR Headset Display Specs: 5000+ Nits Brightness for HDR, 1.41-Inch Diagonal Display and More" first appeared on MacRumors.com

Discuss this article in our forums
shared some additional specifications that give some insight into how the headset will work.

Concept render by Ian Zelbo

Each of the two displays will measure in at 1.41 inches diagonally, with Apple aiming for over 5000 nits of brightness and 4,000 pixels per inch. Unfortunately, AR/VR display specs used in headsets from competitors like Sony and Meta aren't generally advertised beyond resolution and pixels per inch, so it's difficult to make a direct comparison, but the information from Young does provide some context.

With ~5000 nits brightness or more, the AR/VR headset from Apple would support HDR or high dynamic range content, which is not typical for current VR headsets on the market. The Meta Quest 2, for example, maxes out around 100 nits of brightness and it does not offer HDR, and the HoloLens 2 offers 500 nits brightness. Sony's PSVR 2 headset has around 265 nits of brightness, and it does have an advertised HDR feature when connected to an HDR display.


According to Young, the 5000 nits likely refers to peak brightness, which means that it won't blind users, but will instead provide superior contrast, brighter colors, and better highlights than other headsets that are available today. For SDR displays, peak brightness is often a reference to how well a display will perform in rooms with bright lighting as it is akin to maximum brightness, but for HDR displays, it's a metric of how well a display depicts color and contrast.

High-end TVs offer somewhere around 2,000 to 5,000 nits, for comparison. Samsung, for example, has a 98-inch TV that is able to reach 5,000 nits, along with Neo QLED TVs that offer 4,000 nits peak brightness. Samsung advertises these TVs as having "stunning, accurate color detail and an extraordinary range of contrast, creating a beyond-life-like experience."

Meta CEO Mark Zuckerberg in 2022 showed off a "Starbursts" VR headset prototype able to hit 20,000 nits of brightness, but it was enormous, not wearable on the head, and not technology that Meta is able to implement as of yet.

If Apple hits that 5000+ nits brightness target, its headset will offer a display experience that competitors are unable to match, and it will also set the stage for future AR glasses. Augmented reality glasses need high brightness to mitigate the light from the sun and other light sources. At lower brightness levels, the AR content that overlays the real world view can be washed out.

Magic Leap 2, one of the more well-known augmented reality headsets, features brightness ranging from 20 nits to 2000 nits.

The 8K resolution offered by Apple's AR/VR headset will be superior to headsets from Meta and other companies, including Meta's highest-end Quest Pro 2. The Quest Pro 2 has a resolution of 1800 x 1920 pixels per eye and around 1200 pixels per inch as Meta is using LCD display technology.

The high-end displays that Apple has created for the AR/VR headset are rumored to be the most expensive component and a major contributor to the expected ~$3,000 price. At $3,000, Apple's AR/VR headset will be one of the more expensive virtual reality headsets on the market, though it will be competitive in price with AR-based products like the Magic Leap 2 and the HoloLens 2.

More information on what to expect from Apple's AR/VR headset can be found in our dedicated roundup.
Related Roundup: AR/VR Headset

This article, "Apple's AR/VR Headset Display Specs: 5000+ Nits Brightness for HDR, 1.41-Inch Diagonal Display and More" first appeared on MacRumors.com

Discuss this article in our forums
shared some additional specifications that give some insight into how the headset will work.

Concept render by Ian Zelbo

Each of the two displays will measure in at 1.41 inches diagonally, with Apple aiming for over 5000 nits of brightness and 4,000 pixels per inch. Unfortunately, AR/VR display specs used in headsets from competitors like Sony and Meta aren't generally advertised beyond resolution and pixels per inch, so it's difficult to make a direct comparison, but the information from Young does provide some context.

With ~5000 nits brightness or more, the AR/VR headset from Apple would support HDR or high dynamic range content, which is not typical for current VR headsets on the market. The Meta Quest 2, for example, maxes out around 100 nits of brightness and it does not offer HDR, and the HoloLens 2 offers 500 nits brightness. Sony's PSVR 2 headset has around 265 nits of brightness, and it does have an advertised HDR feature when connected to an HDR display.


According to Young, the 5000 nits likely refers to peak brightness, which means that it won't blind users, but will instead provide superior contrast, brighter colors, and better highlights than other headsets that are available today. For SDR displays, peak brightness is often a reference to how well a display will perform in rooms with bright lighting as it is akin to maximum brightness, but for HDR displays, it's a metric of how well a display depicts color and contrast.

High-end TVs offer somewhere around 2,000 to 5,000 nits, for comparison. Samsung, for example, has a 98-inch TV that is able to reach 5,000 nits, along with Neo QLED TVs that offer 4,000 nits peak brightness. Samsung advertises these TVs as having "stunning, accurate color detail and an extraordinary range of contrast, creating a beyond-life-like experience."

Meta CEO Mark Zuckerberg in 2022 showed off a "Starbursts" VR headset prototype able to hit 20,000 nits of brightness, but it was enormous, not wearable on the head, and not technology that Meta is able to implement as of yet.

If Apple hits that 5000+ nits brightness target, its headset will offer a display experience that competitors are unable to match, and it will also set the stage for future AR glasses. Augmented reality glasses need high brightness to mitigate the light from the sun and other light sources. At lower brightness levels, the AR content that overlays the real world view can be washed out.

Magic Leap 2, one of the more well-known augmented reality headsets, features brightness ranging from 20 nits to 2000 nits.

The 8K resolution offered by Apple's AR/VR headset will be superior to headsets from Meta and other companies, including Meta's highest-end Quest Pro 2. The Quest Pro 2 has a resolution of 1800 x 1920 pixels per eye and around 1200 pixels per inch as Meta is using LCD display technology.

The high-end displays that Apple has created for the AR/VR headset are rumored to be the most expensive component and a major contributor to the expected ~$3,000 price. At $3,000, Apple's AR/VR headset will be one of the more expensive virtual reality headsets on the market, though it will be competitive in price with AR-based products like the Magic Leap 2 and the HoloLens 2.

More information on what to expect from Apple's AR/VR headset can be found in our dedicated roundup.
Related Roundup: AR/VR Headset

This article, "Apple's AR/VR Headset Display Specs: 5000+ Nits Brightness for HDR, 1.41-Inch Diagonal Display and More" first appeared on MacRumors.com

Discuss this article in our forums
The AR/VR headset that Apple plans to introduce at the Worldwide Developers Conference next week has long been rumored to feature 4K micro OLED displays with an 8K total resolution,
The AR/VR headset that Apple plans to introduce at the Worldwide Developers Conference next week has long been rumored to feature 4K micro OLED displays with an 8K total resolution, but notable display analyst Ross Young today shared some additional specifications that give some insight into how the headset will work.

Concept render by Ian Zelbo

Each of the two displays will measure in at 1.41 inches diagonally, with Apple aiming for over 5000 nits of brightness and 4,000 pixels per inch. Unfortunately, AR/VR display specs used in headsets from competitors like Sony and Meta aren't generally advertised beyond resolution and pixels per inch, so it's difficult to make a direct comparison, but the information from Young does provide some context.

With ~5000 nits brightness or more, the AR/VR headset from Apple would support HDR or high dynamic range content, which is not typical for current VR headsets on the market. The Meta Quest 2, for example, maxes out around 100 nits of brightness and it does not offer HDR, and the HoloLens 2 offers 500 nits brightness. Sony's PSVR 2 headset has around 265 nits of brightness, and it does have an advertised HDR feature when connected to an HDR display.


According to Young, the 5000 nits likely refers to peak brightness, which means that it won't blind users, but will instead provide superior contrast, brighter colors, and better highlights than other headsets that are available today. For SDR displays, peak brightness is often a reference to how well a display will perform in rooms with bright lighting as it is akin to maximum brightness, but for HDR displays, it's a metric of how well a display depicts color and contrast.

High-end TVs offer somewhere around 2,000 to 5,000 nits, for comparison. Samsung, for example, has a 98-inch TV that is able to reach 5,000 nits, along with Neo QLED TVs that offer 4,000 nits peak brightness. Samsung advertises these TVs as having "stunning, accurate color detail and an extraordinary range of contrast, creating a beyond-life-like experience."

Meta CEO Mark Zuckerberg in 2022 showed off a "Starbursts" VR headset prototype able to hit 20,000 nits of brightness, but it was enormous, not wearable on the head, and not technology that Meta is able to implement as of yet.

If Apple hits that 5000+ nits brightness target, its headset will offer a display experience that competitors are unable to match, and it will also set the stage for future AR glasses. Augmented reality glasses need high brightness to mitigate the light from the sun and other light sources. At lower brightness levels, the AR content that overlays the real world view can be washed out.

Magic Leap 2, one of the more well-known augmented reality headsets, features brightness ranging from 20 nits to 2000 nits.

The 8K resolution offered by Apple's AR/VR headset will be superior to headsets from Meta and other companies, including Meta's highest-end Quest Pro 2. The Quest Pro 2 has a resolution of 1800 x 1920 pixels per eye and around 1200 pixels per inch as Meta is using LCD display technology.

The high-end displays that Apple has created for the AR/VR headset are rumored to be the most expensive component and a major contributor to the expected ~$3,000 price. At $3,000, Apple's AR/VR headset will be one of the more expensive virtual reality headsets on the market, though it will be competitive in price with AR-based products like the Magic Leap 2 and the HoloLens 2.

More information on what to expect from Apple's AR/VR headset can be found in our dedicated roundup.
Related Roundup: AR/VR Headset

This article, "Apple's AR/VR Headset Display Specs: 5000+ Nits Brightness for HDR, 1.41-Inch Diagonal Display and More" first appeared on MacRumors.com

Discuss this article in our forums

original link


You may also be interested in this

AirPods Max concept takes…

AirPods Max are just over two and a half years old and starting to show their age, especially in terms of new software features. A new concept from our friend

What iOS 17 features you …

In the fall, iOS 17 will launch with hundreds of features, changes, and enhancements — but some will be missing. Here's what won't ship on time.iOS 17In recent years Apple

Faster iPhone 15 wireless…

A new rumor surfaced yesterday that claimed the iPhone 15 would open up fast wireless charging speeds to all 15W Qi chargers. Now a new report provides a likely explanation

Will the Vision Pro heads…

Apple is hoping its new Apple Vision Pro headset will shepherd in the era of "spatial computing," but apparently the company's aspirations might include replacing TVs, too.Apple TV+ series "Foundation"

Get your swank on with go…

Goldenerre's beautiful, hand-assembled band in the Cult of Mac Store will make your wearable stand out like the belle of the ball. (via Cult of Mac - Tech and culture

The History of the Apple …

The history of the Apple computer is a tale of innovation, entrepreneurship, and technological revolution. At the heart of this narrative lies the Apple II, a landmark product that not

Apple Adopting Custom-Des…

Apple is switching over to a new Bluetooth and Wi-Fi chip that it designed in-house starting in 2025, reports Bloomberg. The combined Bluetooth and Wi-Fi chip will replace components from

OWC’s 14-Port Thund…

OWC is back today with a new Mac accessory sale that includes notable discounts on Thunderbolt docks, USB-C hubs, external drives and enclosures, internal memory upgrade kits for Mac, and
X

A whimsical homage to the days in black and white, celebrating the magic of Mac OS. Dress up your blog with retro, chunky-grade pixellated graphics to evoke some serious computer nostalgia. Supports a custom menu, custom header image, custom background, two footer widget areas, and a full-width page template. I updated Stuart Brown's 2011 masterpiece to meet the needs of the times, made it responsive , got dark mode, custom search widget and more.You can download it from tigaman.com, where you can also find more useful code snippets and plugins to get even more out of wordpress.