Macworld Welcome to our weekly Apple Breakfast column, which includes all the Apple news you missed last week in a handy bite-sized roundup. We call it Apple Breakfast because we think it goes great with a Monday morning cup of coffee or tea, but it’s cool if you want to give it a read during lunch or dinner hours too. The long wait When Apple announced the first iPhone in 2007, there was a five-month wait before the product became available in stores. When the company unveiled the first Apple Watch in 2014, we had to wait seven months to see what the big deal was. But the Vision Pro headset, unveiled last week, is likely to be nine or…
Macworld Welcome to our weekly Apple Breakfast column, which includes all the Apple news you missed last week in a handy bite-sized roundup. We call it Apple Breakfast because we think it goes great with a Monday morning cup of coffee or tea, but it’s cool if you want to give it a read during lunch or dinner hours too. The long wait When Apple announced the first iPhone in 2007, there was a five-month wait before the product became available in stores. When the company unveiled the first Apple Watch in 2014, we had to wait seven months to see what the big deal was. But the Vision Pro headset, unveiled last week, is likely to be nine or…
Macworld Welcome to our weekly Apple Breakfast column, which includes all the Apple news you missed last week in a handy bite-sized roundup. We call it Apple Breakfast because we think it goes great with a Monday morning cup of coffee or tea, but it’s cool if you want to give it a read during lunch or dinner hours too. The long wait When Apple announced the first iPhone in 2007, there was a five-month wait before the product became available in stores. When the company unveiled the first Apple Watch in 2014, we had to wait seven months to see what the big deal was. But the Vision Pro headset, unveiled last week, is likely to be nine or…
WWDC 2023 was chock-full, but there was still a lot Apple didn’t say. | Illustration: The Verge Apple held a monstrous WWDC this year, and a ton of what was rumored, it turns out, will actually see the light of day. There’s the new 15-inch MacBook Air, M2-powered Mac Studio, and Apple’s finally realized AR headset — which we now know is called the Vision Pro. As usual, Apple didn’t touch on everything new during its opening keynote. But lots of small features that could change the way you use your Apple devices (or are just fun to play with) get packed in, and we’ve collected as many of those as we could find here. To keep this article from…
I’m supposed to believe this isn’t a VR headset? | Image: Apple As Apple CEO Tim Cook was winding up to reveal the company’s new Vision Pro headset on Monday, I was struck by his very particular choice of words: “So today, I’m excited to announce an entirely new AR platform with a revolutionary new product.” Catch that? He didn’t say “VR” or “virtual reality,” which might have positioned the headset and its new software more directly against Meta’s headsets. Before we knew anything about the Vision Pro — what it looked like, what it could do, what it cost — Cook said that Apple was announcing a new augmented reality platform, setting us up for a device that would…
Image: Apple If you’re hoping to see more Windows games on Mac then those dreams might finally come true soon. Apple has dropped some big news for game developers at its annual Worldwide Developers Conference (WWDC) this week, making it far easier and quicker to port Windows games to Mac thanks to a Proton-like environment that can translate and run the latest DirectX 12 Windows games on macOS. Apple has created a new Game Porting Toolkit that’s similar to the work Valve has done with Proton and the Steam Deck. Apple’s tool will instantly translate Windows games to run on macOS, allowing developers to launch an unmodified version of a Windows game on a Mac and see how well it…
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