Macworld If you have multiple Macs you want to use, it can be a hassle to manage multiple keyboards, mice, and other pointing devices. What if you could use a single set of input devices to control multiple Macs—and sometimes iPads? Since Monterey, Apple has offered Universal Control for Macs and iPads, a solution for sharing keyboards and mice between two Macs. Where Universal Control doesn’t fit, you can try a hardware or software KVM, which can share a set of input devices among multiple computers. What is Universal Control? Universal Control will let you use the same keyboard and mouse for all the Macs and iPads you are working on. All you have to do to switch devices is…
Macworld If you have multiple Macs you want to use, it can be a hassle to manage multiple keyboards, mice, and other pointing devices. What if you could use a single set of input devices to control multiple Macs—and sometimes iPads? Since Monterey, Apple has offered Universal Control for Macs and iPads, a solution for sharing keyboards and mice between two Macs. Where Universal Control doesn’t fit, you can try a hardware or software KVM, which can share a set of input devices among multiple computers. What is Universal Control? Universal Control will let you use the same keyboard and mouse for all the Macs and iPads you are working on. All you have to do to switch devices is…
Image: Epic Games Today, Epic is releasing a new tool designed to capture an actor’s facial performance using a device as simple as an iPhone and apply it to a hyperrealistic “MetaHuman” in the Unreal Engine in “minutes.” The feature, dubbed MetaHuman Animator, was detailed at the Game Developers Conference in March but is now available for developers to try out for themselves. Epic has also released a new video today produced by one of its internal teams to show what the tool is capable of. While Epic’s short film shows off some impressively subtle facial animation, the big benefit the company is emphasizing is the speed with which MetaHuman Animator produces results. “The animation is produced locally using GPU…
Macworld Look, Mac gaming is not in good shape. Apple pitched the Mac mini with M2 Pro as a sort of showcase for how great Mac gaming can be, and I wrote about it earlier this year. It can indeed play games respectably, but a similarly-priced Windows PC is more than twice as fast for gaming, and the Mac vs. Windows game catalog is like comparing a cookie jar with a cookie factory. Sure, they both have good cookies, but these things are not the same. Apple doesn’t seem interested in offering good bang for the buck when it comes to gaming hardware, but at least there’s a real effort to get the software situation into better shape. When announcing…
Macworld The Mac takes center stage on this week’s episode of the Macworld Podcast! We have a new 15-inch MacBook Air, a new Mac Studio, the unveiling of macOS Sonoma, and more! This is episode 845 with Jason Cross, Michael Simon, and Roman Loyola. Listen to episode 845 on Apple Podcasts Listen to episode 845 on Spotify Get Info  Click on the links below to learn more about what was discussed on the show.  15-inch MacBook Air review: Apple’s best laptop, but bigger Mac Studio (M2 Max) review: Re-filling the need for speed macOS 14 Sonoma brings desktop widgets, more private Private browsing to the Mac Subscribe to the Macworld Podcast You can subscribe to the Macworld Podcast—or leave us a review!—right…
Anker Prime 240W GaN Desktop Charger. | Photo by Chris Welch / The Verge Anker presented its updated lineup of USB-C power adapters as a solution to e-waste during a product reveal event on Tuesday in New York City, betting these versatile chargers can swoop in as smartphone manufacturers stop shipping adapters in the box. After releasing a slew of new gallium nitride (GaN) chargers dubbed GaNPrime over the last year with the third generation of its fast charging tech, many of them will be rereleased as part of its new line, Anker Prime. Anker’s new Prime desktop 240W charger is due for release in July and supports a max of 140W per device, which we have seen from manufacturers…
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