‘Tis Apple Retail Stores that will be key to presenting and selling Apple Vision Pro spatial computers to the world. Apple Vision Pro: Apple’s first spatial computer Michael Steeber for Tabletops/a>: For Vision Pro, Apple needs to both familiarize customers with the fit and finish of the device as it did with Apple Watch and convey a totally new sensory experience as it did with AirPods Pro. Additionally, Specialists will need to introduce customers to the concept of spatial computing. Ultimately, the onus of ushering in the era of spatial computing will be on the Specialists and Creatives. The Vision Pro retail experience must be guided from end to end. Apple Stores started as a place to educate, and as…
Upcoming Apple TV+ show "Monarch: Legacy of Monsters" is reportedly being shot in 3D format to make the most of the immersive cinematic experience afforded by Apple's Vision Pro headset. According to ScreenTimes' Sigmund Judge, the live-action Godzilla and Titans TV series that's based on Legendary's Monsterverse franchise has been shooting in a three-dimensional format supported by Apple's newly announced headset, based on conversations with people familiar with its production. If so, it would be the first confirmed TV+ show to support the 3D video-viewing capabilities of Apple's $3,499 headset. VisionOS, the software that runs on Vision Pro, supports a Cinematic Environment that allows users to experience shows and movies at the frame rate and aspect ratio chosen by the…
Illustration by Samar Haddad for The Verge As connected becomes the default for every household appliance — from TVs and washing machines to ovens and vacuums — we break down exactly what makes a home ‘smart’ and help you decide if it’s the right fit for you. I find the simplest way to explain the concept of a smart home is that it’s a natural evolution of our homes. A smart home isn’t fundamentally different from a “regular” home — it’s just the improvement of one. In the same way that electricity made our homes better and more functional, so is connectivity improving the way we live in and use our homes. I’ve lived in a smart home for a…
Illustration by Samar Haddad for The Verge As connected becomes the default for every household appliance — from TVs and washing machines to ovens and vacuums — we break down exactly what makes a home ‘smart’ and help you decide if it’s the right fit for you. I find the simplest way to explain the concept of a smart home is that it’s a natural evolution of our homes. A smart home isn’t fundamentally different from a “regular” home — it’s just the improvement of one. In the same way that electricity made our homes better and more functional, so is connectivity improving the way we live in and use our homes. I’ve lived in a smart home for a…
Macworld Apple has announced the long-rumored headset, which will be called Vision Pro. That suggests that one day in the not-so-distant future we will see a cheaper Vision headset, rumored to arrive in 2025. Apple isn’t calling Vision Pro a VR headset. Rather it’s referring to the headset as its “first spatial computer” with a big emphasis on how a user will be able to stay present in the physical world while wearing it. Apple CEO Tim Cook spoke about how the Vision Pro ushers in “the beginning of a new era for computing.” Here’s everything we know about the Vision Pro headset so far. Want to know what it’s like to wear a Vision Pro? Macworld’s Roman Loyola has…
Apple at WWDC this week announced a new toolkit that makes it easier for game developers to port Windows games to the Mac. The toolkit provides an emulation environment that allows developers to run their existing, unmodified Windows game on the Mac and quickly evaluate how well the game could run on macOS before writing any code. A beta version of the toolkit is available for download on the Apple Developer website. Apple is also offering developers a new Metal shader converter that simplifies the process of converting a Windows game's shaders and graphics code to run on Macs with Apple silicon. Apple says the toolkit and converter significantly reduce the total development time required to port games to the…
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