Illustration by Samar Haddad for The Verge As connected becomes the default for every household appliance — from TVs and washing machines to ovens and vacuums — we break down exactly what makes a home ‘smart’ and help you decide if it’s the right fit for you. I find the simplest way to explain the concept of a smart home is that it’s a natural evolution of our homes. A smart home isn’t fundamentally different from a “regular” home — it’s just the improvement of one. In the same way that electricity made our homes better and more functional, so is connectivity improving the way we live in and use our homes. I’ve lived in a smart home for a…
Illustration by Samar Haddad for The Verge As connected becomes the default for every household appliance — from TVs and washing machines to ovens and vacuums — we break down exactly what makes a home ‘smart’ and help you decide if it’s the right fit for you. I find the simplest way to explain the concept of a smart home is that it’s a natural evolution of our homes. A smart home isn’t fundamentally different from a “regular” home — it’s just the improvement of one. In the same way that electricity made our homes better and more functional, so is connectivity improving the way we live in and use our homes. I’ve lived in a smart home for a…
Macworld Apple has announced the long-rumored headset, which will be called Vision Pro. That suggests that one day in the not-so-distant future we will see a cheaper Vision headset, rumored to arrive in 2025. Apple isn’t calling Vision Pro a VR headset. Rather it’s referring to the headset as its “first spatial computer” with a big emphasis on how a user will be able to stay present in the physical world while wearing it. Apple CEO Tim Cook spoke about how the Vision Pro ushers in “the beginning of a new era for computing.” Here’s everything we know about the Vision Pro headset so far. Want to know what it’s like to wear a Vision Pro? Macworld’s Roman Loyola has…
Apple at WWDC this week announced a new toolkit that makes it easier for game developers to port Windows games to the Mac. The toolkit provides an emulation environment that allows developers to run their existing, unmodified Windows game on the Mac and quickly evaluate how well the game could run on macOS before writing any code. A beta version of the toolkit is available for download on the Apple Developer website. Apple is also offering developers a new Metal shader converter that simplifies the process of converting a Windows game's shaders and graphics code to run on Macs with Apple silicon. Apple says the toolkit and converter significantly reduce the total development time required to port games to the…
Image: Apple Apple’s developers already have the tools they need to create apps for the system. Apple used the Vision Pro’s $3,499 price tag to give the headset every advantage over the competition. It has dual 4K displays, runs one of the best laptop chips in the business, and comes with sophisticated eye- and hand-tracking technologies. But it also has one advantage money can’t buy: Apple’s developer ecosystem. Perhaps the headset’s single biggest advantage will be the ability for iPhone and iPad developers to easily plug their existing apps into the device’s operating system using familiar tools and frameworks. Already, the system stands in stark contrast to headsets from Meta, Valve, PlayStation, and HTC, which mostly rely on apps and…
Image: Apple Apple’s developers already have the tools they need to create apps for the system. Apple used the Vision Pro’s $3,499 price tag to give the headset every advantage over the competition. It has dual 4K displays, runs one of the best laptop chips in the business, and comes with sophisticated eye- and hand-tracking technologies. But it also has one advantage money can’t buy: Apple’s developer ecosystem. Perhaps the headset’s single biggest advantage will be the ability for iPhone and iPad developers to easily plug their existing apps into the device’s operating system using familiar tools and frameworks. Already, the system stands in stark contrast to headsets from Meta, Valve, PlayStation, and HTC, which mostly rely on apps and…
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