Apple today released a new update for Safari Technology Preview, the experimental browser Apple first introduced in March 2016. Apple designed the ‌Safari Technology Preview‌ to test features that may be introduced into future release versions of Safari. ‌Safari Technology Preview‌ 173 adds functionality that is included in Safari 17, coming with macOS Sonoma. There are Feature Flags that replace the Experimental Features section of the Develop menu, and the Develop menu itself has been revamped. Responsive Design Mode has been updated to focus on the responsiveness of a page's design at any height or width. Available features on ‌macOS Sonoma‌ include Profiles for separating browsing data like History and Favorites, web apps, and improved private browsing mode. Features for…
Apple today released a new update for Safari Technology Preview, the experimental browser Apple first introduced in March 2016. Apple designed the ‌Safari Technology Preview‌ to test features that may be introduced into future release versions of Safari. ‌Safari Technology Preview‌ release 172 includes bug fixes and performance improvements for Web Inspector, CSS, Image Set, Rendering, Editing, JavaScript, Media, Popover, SVG, Accessibility, HTML, IndexedDB, and Web API. The current ‌Safari Technology Preview‌ release is version 16.4 and is compatible with machines running macOS Ventura. The ‌Safari Technology Preview‌ update is available through the Software Update mechanism in System Preferences or System Settings to anyone who has downloaded the browser. Full release notes for the update are available on the Safari…
Not this display, the ones for your eyes. | Image: Vjeran Pavic / The Verge Apple’s revealing that its new Vision Pro mixed reality headset is outfitted with displays that have a 90Hz refresh rate. The new detail comes in an online WWDC session for developers where Apple shares how 2D video and stereoscopic 3D video work in the headset. It’s common to see 90 to 120Hz screens on tech from smartphones to PC gaming monitors, as it provides quicker responsiveness and smoother motion than slower displays. Apple has generally used 60Hz displays on everything it makes other than some of its “pro” devices like the iPad Pro and MacBook Pro that have 120Hz ProMotion displays. For a screen directly…
Not this display, the ones for your eyes. | Image: Vjeran Pavic / The Verge Apple’s revealing that its new Vision Pro mixed reality headset is outfitted with displays that have a 90Hz refresh rate. The new detail comes in an online WWDC session for developers where Apple shares how 2D video and stereoscopic 3D video work in the headset. It’s common to see 90 to 120Hz screens on tech from smartphones to PC gaming monitors, as it provides quicker responsiveness and smoother motion than slower displays. Apple has generally used 60Hz displays on everything it makes other than some of its “pro” devices like the iPad Pro and MacBook Pro that have 120Hz ProMotion displays. For a screen directly…
An Apple developer session has offered an in-depth look at the many ways users will (eventually) control its new Vision Pro headset, including a virtual keyboard that you’ll be able to type on in mid-air. It comes to us thanks to the “Design for spatial input” session, in which two members of Apple’s design team walk prospective developers through best practices for designing apps for the new platform. Apple seems keen for users to mainly interact with the headset by simply looking at UI elements and making small hand gestures with their arms relaxed on their lap. But in its developer session, Apple designer Israel Pastrana Vicente admits that “some tasks are better suited to interact directly,” which can involve…
“Apple’s Vision Pro Is a $3,500 Ticket to Nowhere, Janus Rose’s latest article for Vice is headlined, with the sub-headline, “A decade after Facebook bought Oculus, VR still has no appeal except as an expensive novelty toy.” Apple Vision Pro is designed to sustain high-performance workloads and is capable of running for two hours on a single charge. Janus Rose for Vice: As a rule of thumb, the tech from dystopian cyberpunk novels in the 80s and 90s manifests in our reality in one of two ways: either as horrifying weapons of police state oppression, or expensive novelty bullshit for rich people. After more than a decade, it seems clear that virtual reality is one of the latter cases. What…
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