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Former Apple design chief Sir Jony Ive has revealed his latest project, a collaboration with British audio brand Linn to design a 50th anniversary edition of its Sondek LP12 turntable. The luxury $60,000 record player is the first non-Apple hardware project Ive is known to have been involved in since he and four other colleagues left the company in 2019 to found the design firm LoveFrom. The premium piece of audio technology features many of the classic hallmarks of an Ive-approved product, right down to the smoothed off aluminum edges, circular elements, and neutral, minimalist aesthetic. Speaking to Fast Company, Ive said he had owned multiple Linn products over the years, explaining that "music has always been profoundly important to…
Macworld When Apple unveiled its first-ever smartwatch back in 2014, it’s fair to say that the world wasn’t exactly sure what it was for… and neither was Apple. In those early days, along with the fitness elements which would remain an enduring part of the product’s appeal, the company talked enthusiastically about sharing taps, sketches, and heartbeats with friends, which would not. It took time for users and third-party developers to teach Apple what they wanted from a smartwatch, and for the company to take that on board. Today, the Apple Watch is a mature and versatile product. It’s so versatile, indeed, that you may not be aware of some of its most useful capabilities. In this article, we’re going…
Macworld StandBy, one of a number of appealing new features in this year’s iOS 17 software update, enables iPhones to act as smart displays when plugged in and not otherwise in use. This means they can serve a secondary function as a reduced-brightness (or red-tinted) digital alarm clock with a few useful widgets while charging overnight. But based on a new report, Apple is considering a similar feature for the Mac. Of course, your Mac is less likely to be sitting beside your bed during the night, so the analogy isn’t exact. But there’s considerable merit to the idea of the screen automatically transitioning into a more general info hub when it would otherwise be sleeping (and assuming battery conservation…
The Vision Pro almost had a dedicated controller. | Image: Vjeran Pavic / The Verge Apple’s new Vision Pro headset, which is coming later this year, will use hand-tracking and eye-tracking for control, but at one time, Apple considered a finger-worn input device, according to Bloomberg’s Mark Gurman in today’s Power On newsletter. Gurman said that early in the Vision Pro’s development cycle, Apple tested third-party virtual reality controllers from companies like HTC. Later, it looked into the finger-worn device — indeed, in 2015 a smart ring patent from the company emerged, though at the time seemed more intended as a general wearable device, not something specific to a mixed reality headset. Apple Vision Pro first look. In the end,…
Macworld There’s nothing like having the convenience of hands-free use of your iPad. Whether you’re in the kitchen, streaming a film, or working at your desk, a stand becomes an essential tablet accessory. Of course, those using their iPad for work may also want to pair the iPad with a keyboard (here are some of the best ones). An iPad stand will help your posture and viewing comfort, or make typing or using a stylus much easier. We’ve rounded up some of the best iPad stands out there for every budget–from the lightweight and portable, to the adjustable, to the ones that just look great, and one that will turn your iPad into a desktop workstation. Some are basic, some…
Macworld Apple’s Vision Pro headset, unveiled at WWDC earlier this month, is only the first step on the company’s journey into the mixed-reality market, and it clearly isn’t perfect. It’s understood that Cupertino’s design team recommended that the project be pushed back until the available technology caught up with the sort of product they wanted to make, but CEO Tim Cook overruled them and insisted on announcing something this year. Real artists ship, after all. One of Vision Pro’s obvious physical limitations at this stage of evolution is its relatively high weight, which some early testers have suggested is likely to make it uncomfortable when worn for long sessions. But Apple is aware of this issue, and working to solve…
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