Macworld At a glanceExpert's Rating ProsImpressive processing power, especially GPUPort flexibilityEnhanced HDMI with expanded display supportFan noise is very quietConsMemory and SSD are not user upgradeable (and never will be)Our VerdictIf it’s speed you need, the Mac Studio fits the bill. Apple’s primary offering for professionals is a complete package of processing power, features, and design. The Mac Studio had a splashy debut last year, a new desktop design with speed that filled the needs of the most demanding professionals. But it also raised a few questions at the time: Does it replace the Mac Pro? And if it doesn’t, will Apple continue the Mac Studio line once the Apple silicon Mac Pro arrives? Would the Mac Studio end up…
Illustration by Samar Haddad for The Verge As connected becomes the default for every household appliance — from TVs and washing machines to ovens and vacuums — we break down exactly what makes a home ‘smart’ and help you decide if it’s the right fit for you. I find the simplest way to explain the concept of a smart home is that it’s a natural evolution of our homes. A smart home isn’t fundamentally different from a “regular” home — it’s just the improvement of one. In the same way that electricity made our homes better and more functional, so is connectivity improving the way we live in and use our homes. I’ve lived in a smart home for a…
Illustration by Samar Haddad for The Verge As connected becomes the default for every household appliance — from TVs and washing machines to ovens and vacuums — we break down exactly what makes a home ‘smart’ and help you decide if it’s the right fit for you. I find the simplest way to explain the concept of a smart home is that it’s a natural evolution of our homes. A smart home isn’t fundamentally different from a “regular” home — it’s just the improvement of one. In the same way that electricity made our homes better and more functional, so is connectivity improving the way we live in and use our homes. I’ve lived in a smart home for a…
Image: Apple Apple’s developers already have the tools they need to create apps for the system. Apple used the Vision Pro’s $3,499 price tag to give the headset every advantage over the competition. It has dual 4K displays, runs one of the best laptop chips in the business, and comes with sophisticated eye- and hand-tracking technologies. But it also has one advantage money can’t buy: Apple’s developer ecosystem. Perhaps the headset’s single biggest advantage will be the ability for iPhone and iPad developers to easily plug their existing apps into the device’s operating system using familiar tools and frameworks. Already, the system stands in stark contrast to headsets from Meta, Valve, PlayStation, and HTC, which mostly rely on apps and…
Image: Apple Apple’s developers already have the tools they need to create apps for the system. Apple used the Vision Pro’s $3,499 price tag to give the headset every advantage over the competition. It has dual 4K displays, runs one of the best laptop chips in the business, and comes with sophisticated eye- and hand-tracking technologies. But it also has one advantage money can’t buy: Apple’s developer ecosystem. Perhaps the headset’s single biggest advantage will be the ability for iPhone and iPad developers to easily plug their existing apps into the device’s operating system using familiar tools and frameworks. Already, the system stands in stark contrast to headsets from Meta, Valve, PlayStation, and HTC, which mostly rely on apps and…
An Apple developer session has offered an in-depth look at the many ways users will (eventually) control its new Vision Pro headset, including a virtual keyboard that you’ll be able to type on in mid-air. It comes to us thanks to the “Design for spatial input” session, in which two members of Apple’s design team walk prospective developers through best practices for designing apps for the new platform. Apple seems keen for users to mainly interact with the headset by simply looking at UI elements and making small hand gestures with their arms relaxed on their lap. But in its developer session, Apple designer Israel Pastrana Vicente admits that “some tasks are better suited to interact directly,” which can involve…
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