In Ars Technica’s Samuel Axon’s testing, Apple’s Vision Pro visionOS eye tracking was “perfectly accurate and responsive.” “There’s nothing to criticize,” Axon writes. “Apple has nailed the interface.” Samuel Axon for Ars Technica: Vision Pro’s interface is all about eye tracking. Whenever you look at a UI element (like an X to close a window or a photo within a gallery in the Photos app), it is subtly highlighted in your view. To actually make a selection—to click, if you will—you simply tap two of your fingers together. You don’t have to hold your hand in front of the headset to do this; as long as your hand is not hidden completely behind you, it can be pretty much anywhere.…
Macworld At Apple’s WWDC23, I think I saw the future. [Pausing to ponder.] Yeah, I’m pretty sure I saw the future–or at least Apple’s vision of the future of computing. On Tuesday morning, I got to try the Apple Vision Pro, the new $3,499 mixed-reality headset that was announced this week and ships next year.  I’m here to tell you the details of my experience, but the overall impression I have is that the Vision Pro is the most impressive first-gen product I’ve seen from Apple–more impressive than the 1998 iMac, or the 2007 iPhone. And I’m fully aware that other companies have made VR headsets, but Apple does that thing that it does, where it puts its understanding of…
Stratechery‘s Ben Thompson has used an Apple Vision Pro in a controlled demo and found the experience extraordinary, tweeting “It’s far better than I expected, and I had high expectations.” 19″ align=”alignnone” width=”660″] Apple Vision Pro features an ultra-high-resolution display system that packs 23 million pixels across two displays — more than a 4K TV for each eye — and the brand-new R1 chip, for a virtually lag-free, real-time view of the world.[/caption] Ben Thompson for Stratechery: The high expectations came from the fact that not only was this product being built by Apple, the undisputed best hardware maker in the world, but also because I am, unlike many, relatively optimistic about VR. What surprised me is that Apple exceeded…
Stratechery‘s Ben Thompson has used an Apple Vision Pro in a controlled demo and found the experience extraordinary, tweeting “It’s far better than I expected, and I had high expectations.” Apple Vision Pro features an ultra-high-resolution display system that packs 23 million pixels across two displays — more than a 4K TV for each eye — and the brand-new R1 chip, for a virtually lag-free, real-time view of the world. Ben Thompson for Stratechery: The high expectations came from the fact that not only was this product being built by Apple, the undisputed best hardware maker in the world, but also because I am, unlike many, relatively optimistic about VR. What surprised me is that Apple exceeded my expectations on…
Four days before Apple entered, and redefined, the nascent extended-reality (XR) headset market by going far, far beyond merely that with an entirely new platform, ushering in spatial computing, Mark Zuckerberg’s Meta Platforms pre-announced the latest version of its Quest mixed-reality headset in a panic. Apple Vision Pro features a pair of advanced, custom micro‑OLED displays deliver more pixels than a 4K TV to each eye — for stunning clarity. Tae Kim for Barron’s: Meta executives were likely dismayed over the positive reception for Apple’s headset innovations. The maker of the Quest VR devices has already lost tens of billions of dollars in projects tied to the metaverse inside its Reality Labs unit. And when the company launched its $1,500…
Macworld At Apple’s WWDC23, I think I saw the future. [Pausing to ponder.] Yeah, I’m pretty sure I saw the future–or at least Apple’s vision of the future of computing. On Tuesday morning, I got to try the Apple Vision Pro, the new $3,499 mixed-reality headset that was announced this week and ships next year.  I’m here to tell you the details of my experience, but the overall impression I have is that the Vision Pro is the most impressive first-gen product I’ve seen from Apple–more impressive than the 1998 iMac, or the 2007 iPhone. And I’m fully aware that other companies have made VR headsets, but Apple does that thing that it does, where it puts its understanding of…
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