The post At WWDC, Apple will lay out the blueprint for mixed-reality ‘killer apps’ appeared first on MacDailyNews.

The post At WWDC, Apple will lay out the blueprint for mixed-reality ‘killer apps’ appeared first on MacDailyNews.

The post At WWDC, Apple will lay out the blueprint for mixed-reality ‘killer apps’ appeared first on MacDailyNews.

The post At WWDC, Apple will lay out the blueprint for mixed-reality ‘killer apps’ appeared first on MacDailyNews.

Apple’s oft-rumored mixed-reality headset, which the company is expected to reveal at WWDC on June 5th, “is likely to accelerate the adoption of augmented reality — and the broader phenomenon

Apple’s oft-rumored mixed-reality headset, which the company is expected to reveal at WWDC on June 5th, “is likely to accelerate the adoption of augmented reality — and the broader phenomenon of ‘mixed reality,’ which encompasses full-immersion virtual-reality headsets that completely occlude a person’s vision,” Christopher Mims writes for The Wall Street Journal

Designer Marcus Kane's conception of Apple’s mixed reality headset (via Behance)
Designer Marcus Kane’s conception of Apple’s mixed reality headset (via Behance)

Christopher Mims for The Wall Street Journal:

Just as personal computers and then smartphones were once exotic and now both teach and distract us daily, augmented reality is coming for how we interact with the digital and physical worlds.

Apple has a chance to succeed where others have failed… The key to Apple’s success — or failure — will be its ability to mobilize not just its fanatical, and growing, fan base, but also an army of developers, to make apps and services for its headset the way they have for its other devices.

Motivating those developers will require that Apple demonstrate what has so far been lacking for mixed reality: a blueprint for “killer apps” that will be so compelling that early adopters plunk down for this and future Apple headsets.

Organizing a file system spatially is just one idea, of course—there’s every reason to believe that, just as humans have learned to use charts, graphs, spreadsheets and countless other systems for displaying and manipulating information in two dimensions, we might someday feel just as at home accomplishing the same tasks in three.

MacDailyNews Take: Humans are born to perceive and operate in a three dimensional environment. That’s why we have two eyes, horizontally arranged, 62 millimeters apart on average. All of this 2D, flat on a display work is an adaptation due to limitations of the technology of the times. Give us a 3D way of doing things and there’s very little adaptation required, just slap on the headset — and, eventually, glasses; then contacts, then brain implants — and finally get to work naturally.

Apple’s smartgoggles will be cool, but it’s the subsequent Apple smartglasses that will change the world.MacDailyNews, July 11, 2022

Augmented Reality is going to change everything.MacDailyNews, July 21, 2017

Someday, hopefully sooner than later, we’ll look back at holding up slabs of metal and glass to access AR as unbelievably quaint. — MacDailyNews, July 28, 2017

Please help support MacDailyNews. Click or tap here to support our independent tech blog. Thank you!

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The post At WWDC, Apple will lay out the blueprint for mixed-reality ‘killer apps’ appeared first on MacDailyNews.

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