The Information reports.

Apple headset concept by Marcus Kane

The headset apparently features an "unconventional curved design, thinness, and ultralight weight." Several renders seen by The Information "show a piece of curved glass with edges wrapped in a smooth aluminum frame that appears to be slightly thicker than an iPhone." The thin profile requires users who wear glasses to buy prescription lenses that magnetically clip into the headset.

Apple had to develop a first-of-its-kind "bent motherboard" to fit inside the headset's curved outer shell. Carbon fiber is used inside the headset to reinforce the structure without adding additional weight.

A small dial is located above the right eye, allowing users to transition between augmented and virtual reality, and a power button is located above the left eye. A round connector that looks similar to an Apple Watch charger attaches to the headset's left temple and runs down via a cable to a waist-mounted battery pack.

The headset's headband is primarily made of a soft material and attached to two short, hard temples which also contain the left and right speakers. A soft, removable cover attaches to the back of the headset for comfort against the wearer's face. Apple is said to have debated adding additional eye-tracking cameras or further adjustments to the motorized lenses to accommodate more face shapes.

Apple's industrial design team apparently pushed for the front of the headset to be made of a thin piece of curved glass, requiring more than a dozen cameras and sensors to be concealed for aesthetic reasons. There have apparently been concerns about the glass warping the images captured by the cameras, which could cause nausea if left unfixed, and the material is more prone to shattering than an ‌iPhone‌ screen due to its shape, leading to worries about broken glass from the headset injuring users.

The design is said to be the main driver behind the device's ~$3,000 retail price. Assembly workers apparently struggle to maneuver tools and install components at awkward angles inside the device due to its shape and densely packed electronics. Testing of the glass housing and cameras also takes far longer than equivalent processes for other Apple devices.

The headset's microOLED displays are also said to be so expensive that Apple has to fix defective units rather than discard them. Sony, the displays' supplier, could struggle to manufacture enough panels for more than 250,000 headsets this year due to their small size and pixel density.

Apple has struggled to build prototype headsets due to its complicated design. At an earlier stage in development, Apple was making 100 headsets a day, but only 20 units were up to the company's standards. In mid-April, the headset underwent design validation testing, where it reportedly remained for an unusually long period compared to more mature products like the ‌iPhone‌. Apple apparently made unusually late design tweaks as late as April, to make it easier to manufacture.

While mass production of the headset has not yet begun, Luxshare, its sole manufacturer, has purportedly told workers that the factory that will make the headset must be fully staffed by July. The Information believes this points to a launch in the fall or winter. Apple is expected to ship less than half a million headsets during the first year of its release. For more details, see The Information's full report.
Related Roundup: AR/VR Headset
Tags: The Information, Luxshare
Related Forum: Apple Glasses, AR and VR

This article, "Apple's Unusual Headset Design Has Led to Unprecedented Production Challenges" first appeared on MacRumors.com

Discuss this article in our forums
The Information reports.

Apple headset concept by Marcus Kane

The headset apparently features an "unconventional curved design, thinness, and ultralight weight." Several renders seen by The Information "show a piece of curved glass with edges wrapped in a smooth aluminum frame that appears to be slightly thicker than an iPhone." The thin profile requires users who wear glasses to buy prescription lenses that magnetically clip into the headset.

Apple had to develop a first-of-its-kind "bent motherboard" to fit inside the headset's curved outer shell. Carbon fiber is used inside the headset to reinforce the structure without adding additional weight.

A small dial is located above the right eye, allowing users to transition between augmented and virtual reality, and a power button is located above the left eye. A round connector that looks similar to an Apple Watch charger attaches to the headset's left temple and runs down via a cable to a waist-mounted battery pack.

The headset's headband is primarily made of a soft material and attached to two short, hard temples which also contain the left and right speakers. A soft, removable cover attaches to the back of the headset for comfort against the wearer's face. Apple is said to have debated adding additional eye-tracking cameras or further adjustments to the motorized lenses to accommodate more face shapes.

Apple's industrial design team apparently pushed for the front of the headset to be made of a thin piece of curved glass, requiring more than a dozen cameras and sensors to be concealed for aesthetic reasons. There have apparently been concerns about the glass warping the images captured by the cameras, which could cause nausea if left unfixed, and the material is more prone to shattering than an ‌iPhone‌ screen due to its shape, leading to worries about broken glass from the headset injuring users.

The design is said to be the main driver behind the device's ~$3,000 retail price. Assembly workers apparently struggle to maneuver tools and install components at awkward angles inside the device due to its shape and densely packed electronics. Testing of the glass housing and cameras also takes far longer than equivalent processes for other Apple devices.

The headset's microOLED displays are also said to be so expensive that Apple has to fix defective units rather than discard them. Sony, the displays' supplier, could struggle to manufacture enough panels for more than 250,000 headsets this year due to their small size and pixel density.

Apple has struggled to build prototype headsets due to its complicated design. At an earlier stage in development, Apple was making 100 headsets a day, but only 20 units were up to the company's standards. In mid-April, the headset underwent design validation testing, where it reportedly remained for an unusually long period compared to more mature products like the ‌iPhone‌. Apple apparently made unusually late design tweaks as late as April, to make it easier to manufacture.

While mass production of the headset has not yet begun, Luxshare, its sole manufacturer, has purportedly told workers that the factory that will make the headset must be fully staffed by July. The Information believes this points to a launch in the fall or winter. Apple is expected to ship less than half a million headsets during the first year of its release. For more details, see The Information's full report.
Related Roundup: AR/VR Headset
Tags: The Information, Luxshare
Related Forum: Apple Glasses, AR and VR

This article, "Apple's Unusual Headset Design Has Led to Unprecedented Production Challenges" first appeared on MacRumors.com

Discuss this article in our forums
The Information reports.

Apple headset concept by Marcus Kane

The headset apparently features an "unconventional curved design, thinness, and ultralight weight." Several renders seen by The Information "show a piece of curved glass with edges wrapped in a smooth aluminum frame that appears to be slightly thicker than an iPhone." The thin profile requires users who wear glasses to buy prescription lenses that magnetically clip into the headset.

Apple had to develop a first-of-its-kind "bent motherboard" to fit inside the headset's curved outer shell. Carbon fiber is used inside the headset to reinforce the structure without adding additional weight.

A small dial is located above the right eye, allowing users to transition between augmented and virtual reality, and a power button is located above the left eye. A round connector that looks similar to an Apple Watch charger attaches to the headset's left temple and runs down via a cable to a waist-mounted battery pack.

The headset's headband is primarily made of a soft material and attached to two short, hard temples which also contain the left and right speakers. A soft, removable cover attaches to the back of the headset for comfort against the wearer's face. Apple is said to have debated adding additional eye-tracking cameras or further adjustments to the motorized lenses to accommodate more face shapes.

Apple's industrial design team apparently pushed for the front of the headset to be made of a thin piece of curved glass, requiring more than a dozen cameras and sensors to be concealed for aesthetic reasons. There have apparently been concerns about the glass warping the images captured by the cameras, which could cause nausea if left unfixed, and the material is more prone to shattering than an ‌iPhone‌ screen due to its shape, leading to worries about broken glass from the headset injuring users.

The design is said to be the main driver behind the device's ~$3,000 retail price. Assembly workers apparently struggle to maneuver tools and install components at awkward angles inside the device due to its shape and densely packed electronics. Testing of the glass housing and cameras also takes far longer than equivalent processes for other Apple devices.

The headset's microOLED displays are also said to be so expensive that Apple has to fix defective units rather than discard them. Sony, the displays' supplier, could struggle to manufacture enough panels for more than 250,000 headsets this year due to their small size and pixel density.

Apple has struggled to build prototype headsets due to its complicated design. At an earlier stage in development, Apple was making 100 headsets a day, but only 20 units were up to the company's standards. In mid-April, the headset underwent design validation testing, where it reportedly remained for an unusually long period compared to more mature products like the ‌iPhone‌. Apple apparently made unusually late design tweaks as late as April, to make it easier to manufacture.

While mass production of the headset has not yet begun, Luxshare, its sole manufacturer, has purportedly told workers that the factory that will make the headset must be fully staffed by July. The Information believes this points to a launch in the fall or winter. Apple is expected to ship less than half a million headsets during the first year of its release. For more details, see The Information's full report.
Related Roundup: AR/VR Headset

This article, "Apple's Unusual Headset Design Has Led to Unprecedented Production Challenges" first appeared on MacRumors.com

Discuss this article in our forums
The Information reports.

Apple headset concept by Marcus Kane

The headset apparently features an "unconventional curved design, thinness, and ultralight weight." Several renders seen by The Information "show a piece of curved glass with edges wrapped in a smooth aluminum frame that appears to be slightly thicker than an iPhone." The thin profile requires users who wear glasses to buy prescription lenses that magnetically clip into the headset.

Apple had to develop a first-of-its-kind "bent motherboard" to fit inside the headset's curved outer shell. Carbon fiber is used inside the headset to reinforce the structure without adding additional weight.

A small dial is located above the right eye, allowing users to transition between augmented and virtual reality, and a power button is located above the left eye. A round connector that looks similar to an Apple Watch charger attaches to the headset's left temple and runs down via a cable to a waist-mounted battery pack.

The headset's headband is primarily made of a soft material and attached to two short, hard temples which also contain the left and right speakers. A soft, removable cover attaches to the back of the headset for comfort against the wearer's face. Apple is said to have debated adding additional eye-tracking cameras or further adjustments to the motorized lenses to accommodate more face shapes.

Apple's industrial design team apparently pushed for the front of the headset to be made of a thin piece of curved glass, requiring more than a dozen cameras and sensors to be concealed for aesthetic reasons. There have apparently been concerns about the glass warping the images captured by the cameras, which could cause nausea if left unfixed, and the material is more prone to shattering than an ‌iPhone‌ screen due to its shape, leading to worries about broken glass from the headset injuring users.

The design is said to be the main driver behind the device's ~$3,000 retail price. Assembly workers apparently struggle to maneuver tools and install components at awkward angles inside the device due to its shape and densely packed electronics. Testing of the glass housing and cameras also takes far longer than equivalent processes for other Apple devices.

The headset's microOLED displays are also said to be so expensive that Apple has to fix defective units rather than discard them. Sony, the displays' supplier, could struggle to manufacture enough panels for more than 250,000 headsets this year due to their small size and pixel density.

Apple has struggled to build prototype headsets due to its complicated design. At an earlier stage in development, Apple was making 100 headsets a day, but only 20 units were up to the company's standards. In mid-April, the headset underwent design validation testing, where it reportedly remained for an unusually long period compared to more mature products like the ‌iPhone‌. Apple apparently made unusually late design tweaks as late as April, to make it easier to manufacture.

While mass production of the headset has not yet begun, Luxshare, its sole manufacturer, has purportedly told workers that the factory that will make the headset must be fully staffed by July. The Information believes this points to a launch in the fall or winter. Apple is expected to ship less than half a million headsets during the first year of its release. For more details, see The Information's full report.
Related Roundup: AR/VR Headset

This article, "Apple's Unusual Headset Design Has Led to Unprecedented Production Challenges" first appeared on MacRumors.com

Discuss this article in our forums
Apple's mixed-reality headset will reportedly be the most complicated hardware product ever made by the company, sporting an unusual design that has proven to be an unprecedented challenging to manufacture,
Apple's mixed-reality headset will reportedly be the most complicated hardware product ever made by the company, sporting an unusual design that has proven to be an unprecedented challenging to manufacture, The Information reports.

Apple headset concept by Marcus Kane

The headset apparently features an "unconventional curved design, thinness, and ultralight weight." Several renders seen by The Information "show a piece of curved glass with edges wrapped in a smooth aluminum frame that appears to be slightly thicker than an iPhone." The thin profile requires users who wear glasses to buy prescription lenses that magnetically clip into the headset.

Apple had to develop a first-of-its-kind "bent motherboard" to fit inside the headset's curved outer shell. Carbon fiber is used inside the headset to reinforce the structure without adding additional weight.

A small dial is located above the right eye, allowing users to transition between augmented and virtual reality, and a power button is located above the left eye. A round connector that looks similar to an Apple Watch charger attaches to the headset's left temple and runs down via a cable to a waist-mounted battery pack.

The headset's headband is primarily made of a soft material and attached to two short, hard temples which also contain the left and right speakers. A soft, removable cover attaches to the back of the headset for comfort against the wearer's face. Apple is said to have debated adding additional eye-tracking cameras or further adjustments to the motorized lenses to accommodate more face shapes.

Apple's industrial design team apparently pushed for the front of the headset to be made of a thin piece of curved glass, requiring more than a dozen cameras and sensors to be concealed for aesthetic reasons. There have apparently been concerns about the glass warping the images captured by the cameras, which could cause nausea if left unfixed, and the material is more prone to shattering than an ‌iPhone‌ screen due to its shape, leading to worries about broken glass from the headset injuring users.

The design is said to be the main driver behind the device's ~$3,000 retail price. Assembly workers apparently struggle to maneuver tools and install components at awkward angles inside the device due to its shape and densely packed electronics. Testing of the glass housing and cameras also takes far longer than equivalent processes for other Apple devices.

The headset's microOLED displays are also said to be so expensive that Apple has to fix defective units rather than discard them. Sony, the displays' supplier, could struggle to manufacture enough panels for more than 250,000 headsets this year due to their small size and pixel density.

Apple has struggled to build prototype headsets due to its complicated design. At an earlier stage in development, Apple was making 100 headsets a day, but only 20 units were up to the company's standards. In mid-April, the headset underwent design validation testing, where it reportedly remained for an unusually long period compared to more mature products like the ‌iPhone‌. Apple apparently made unusually late design tweaks as late as April, to make it easier to manufacture.

While mass production of the headset has not yet begun, Luxshare, its sole manufacturer, has purportedly told workers that the factory that will make the headset must be fully staffed by July. The Information believes this points to a launch in the fall or winter. Apple is expected to ship less than half a million headsets during the first year of its release. For more details, see The Information's full report.
Related Roundup: AR/VR Headset

This article, "Apple's Unusual Headset Design Has Led to Unprecedented Production Challenges" first appeared on MacRumors.com

Discuss this article in our forums

original link


You may also be interested in this

Analyst expects Apple to …

Apple will likely report a more than 4% drop in revenue, its second straight quarterly decline, after U.S. markets close on Thursday. iPhone demand and production are expected to have

Apple Seeds First Beta of…

Apple today seeded the first beta of an upcoming macOS Sonoma 14.3 update to developers for testing purposes, with the software coming a day after the release of macOS Sonoma

Final Cut Pro said to be …

According to YouTuber and filmmaker Matti Haapoja, Final Cut Pro will be available for the Apple Vision Pro at launch — but it's not clear exactly how.Final Cut Pro running

Apple Vision Pro $3,499 m…

Apple has unveiled its mixed-reality headset, the Vision Pro. Its ambitious launch of a new platform will make waves in the AR market, but it will ship in early 2024

Get Dad all the charging …

Macworld Dads love gadgets, and gadgets need charging. The ChargeUp 6-in-1 Wireless Charging Station has all the ports Dad needs for all of his daily gear, and now through June

iOS 17: Here’s what the r…

Believe it or not, iOS 17 is coming in less than a month at WWDC on June 5. This represents Apple’s biggest software update for iPhone users, and it’s usually

Vision Pro: What features…

With the Vision Pro now revealed, The Information is out with a bit of a status update on what it previously reported about the headset before it was official. In

How Apple trade in works …

Macworld Buying a new iPhone, iPad or Mac can be an expensive business. But if you don’t mind trading in your previous device then you can make a decent saving
X

A whimsical homage to the days in black and white, celebrating the magic of Mac OS. Dress up your blog with retro, chunky-grade pixellated graphics to evoke some serious computer nostalgia. Supports a custom menu, custom header image, custom background, two footer widget areas, and a full-width page template. I updated Stuart Brown's 2011 masterpiece to meet the needs of the times, made it responsive , got dark mode, custom search widget and more.You can download it from tigaman.com, where you can also find more useful code snippets and plugins to get even more out of wordpress.