Not this display, the ones for your eyes. | Image: Vjeran Pavic / The Verge Apple’s revealing that its new Vision Pro mixed reality headset is outfitted with displays that have a 90Hz refresh rate. The new detail comes in an online WWDC session for developers where Apple shares how 2D video and stereoscopic 3D video work in the headset. It’s common to see 90 to 120Hz screens on tech from smartphones to PC gaming monitors, as it provides quicker responsiveness and smoother motion than slower displays. Apple has generally used 60Hz displays on everything it makes other than some of its “pro” devices like the iPad Pro and MacBook Pro that have 120Hz ProMotion displays. For a screen directly…
Not this display, the ones for your eyes. | Image: Vjeran Pavic / The Verge Apple’s revealing that its new Vision Pro mixed reality headset is outfitted with displays that have a 90Hz refresh rate. The new detail comes in an online WWDC session for developers where Apple shares how 2D video and stereoscopic 3D video work in the headset. It’s common to see 90 to 120Hz screens on tech from smartphones to PC gaming monitors, as it provides quicker responsiveness and smoother motion than slower displays. Apple has generally used 60Hz displays on everything it makes other than some of its “pro” devices like the iPad Pro and MacBook Pro that have 120Hz ProMotion displays. For a screen directly…
Macworld Apple’s Vision Pro website is filled with incredible photos and fancy phrases to describe how revolutionary the headset is, but you won’t find Apple’s usual tech specs page. That’s likely because the device isn’t shipping for another 10 months or so, and things are probably going to change. So there are a lot of small specifics we don’t know. For example, Apple describes the display as a “custom micro‑OLED display system [that] features 23 million pixels, delivering stunning resolution and colors,” but doesn’t mention ProMotion—Apple’s high-refresh technology that automatically adjusts the refresh rate up to 120Hz for ultra-smooth scrolling and responsiveness. On a $3,499 Pro device, we naturally assumed ProMotion would be included, but that’s actually not the case. According to…
Macworld At Apple’s WWDC23, I think I saw the future. [Pausing to ponder.] Yeah, I’m pretty sure I saw the future–or at least Apple’s vision of the future of computing. On Tuesday morning, I got to try the Apple Vision Pro, the new $3,499 mixed-reality headset that was announced this week and ships next year.  I’m here to tell you the major details of my experience, but the overall impression I have is that the Vision Pro is the most impressive first-gen product I’ve seen from Apple–more impressive than the 1998 iMac, or the 2007 iPhone. And I’m fully aware that other companies have made VR headsets, but Apple does that thing that it does, where it puts its understanding…
Andru Edwards and Kevin Nether join us on The MacRumors Show this week from the Apple Podcasts studio in Apple Park to discuss first impressions of the Vision Pro headset and the wave of other announcements the company made at WWDC this year. Subscribe to the MacRumors YouTube channel for more videos We talk through first-hand experience of what the Vision Pro headset is actually like, including comfort, control input, and mixed-reality experiences. We also touch on the Apple silicon Mac Pro, refreshed Mac Studio, and 15-inch MacBook Air, as well as some of our favorite new software features from iOS 17, iPadOS 17, tvOS 17, watchOS 10, and macOS Sonoma. Listen to The MacRumors Show in Apple Podcasts, Spotify,…
Macworld At Apple’s WWDC23, I think I saw the future. [Pausing to ponder.] Yeah, I’m pretty sure I saw the future–or at least Apple’s vision of the future of computing. On Tuesday morning, I got to try the Apple Vision Pro, the new $3,499 mixed-reality headset that was announced this week and ships next year.  I’m here to tell you the details of my experience, but the overall impression I have is that the Vision Pro is the most impressive first-gen product I’ve seen from Apple–more impressive than the 1998 iMac, or the 2007 iPhone. And I’m fully aware that other companies have made VR headsets, but Apple does that thing that it does, where it puts its understanding of…
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