Apple Vision Pro is a standalone hardware device that has its own processors and does not require a connection to a Mac or an iPhone to operate, but it is able to interface with other Apple devices. With the Mac, for example, the Vision Pro can serve as a Mac display. Apple says that there's a Mac Virtual Display feature that works wirelessly with the Mac. You can bring your Mac's display into Vision Pro and "place it anywhere in space." You can see each of your Mac apps individually, arranging them in a way that works for you. According to Apple, the Vision Pro is meant to serve as a "private, portable 4K display" when used with a Mac.…
Rumors about Apple's Vision Pro headset have been circulating for years, but something that was never quite clear was how it would be controlled. There were some early rumors of control devices, which eventually faded away as leaks focused more on gesture control, and as it turns out, that's the way Apple went. The Apple Vision Pro uses hand gestures, eye movements, and spoken commands for navigation. You can choose something on the display by looking at it, for example, and then select it by tapping your fingers together. Scrolling is done with a quick flick, and only small movements are required. You can look at the microphone button in a search field and then start speaking in order to…
At the beginning of the year, Satechi launched its new Pro Hub Slim, a more compact version of its USB-C expansions for Mac. A slimmed-down version of the original models, the new Satechi Pro Slim Hub arrives with much of the , matching Apple finishes, and USB 4 interface with seven ports in order to deliver a compelling option right before the 15-inch MacBook Air ships. more… The post Tested: Satechi’s Pro Slim Hub is fit for 15-inch M2 MacBook Air with 7-port USB 4 design appeared first on 9to5Mac.
Apple Vision Pro involved a lot of neuroscience to develop some of its key features, according to a former Apple engineer, with it relying on various tricks to determine what a person could be about to do in the interface.The main interface of Apple's Vision Pro headset is based on navigating using eye tracking and gestures, with the system needing to determine what the user's looking at specifically as quickly as possible. In a Twitter posting on Monday, the curtain is pulled to reveal some of the early thought that went into the project.Sterling Crispin spent time as a Neurotechnology Prototyping Researcher in the Technology Development Group at Apple for over three years, the longest he's "ever worked on a…
Apple Vision Pro involved a lot of neuroscience to develop some of its key features, according to a former Apple engineer, with it relying on various tricks to determine what a person could be about to do in the interface.The main interface of Apple's Vision Pro headset is based on navigating using eye tracking and gestures, with the system needing to determine what the user's looking at specifically as quickly as possible. In a Twitter posting on Monday, the curtain is pulled to reveal some of the early thought that went into the project.Sterling Crispin spent time as a Neurotechnology Prototyping Researcher in the Technology Development Group at Apple for over three years, the longest he's "ever worked on a…
Apple Vision Pro involved a lot of neuroscience to develop some of its key features, according to a former Apple engineer, with it relying on various tricks to determine what a person could be about to do in the interface.The main interface of Apple's Vision Pro headset is based on navigating using eye tracking and gestures, with the system needing to determine what the user's looking at specifically as quickly as possible. In a Twitter posting on Monday, the curtain is pulled to reveal some of the early thought that went into the project.Sterling Crispin spent time as a Neurotechnology Prototyping Researcher in the Technology Development Group at Apple for over three years, the longest he's "ever worked on a…
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