The Apple Vision Pro announcement on Monday was impressive, but somewhat light on tech specs, partly because the device isn’t finalized yet and still at least six months out from going on sale. In the marketing materials, Apple said each of the micro-OLED eye displays exceed 4K resolution, with a total of 23 million pixels. But it does not mention “ProMotion” or make any reference to the refresh rate of these panels, other than saying the latency of the overall system is about 12 milliseconds. But a WWDC developer session has the details here … more… The post Apple Vision Pro runs at 90Hz refresh rate most of the time appeared first on 9to5Mac.
The Apple Vision Pro. | Image: Vjeran Pavic / The Verge I tried the Vision Pro, and just like the introduction of the iPhone 4 over a decade ago, there’s no going back from here. I still remember using the iPhone 4 for the first time in 2010. That was when Apple shipped its first-ever Retina display and Steve Jobs said that, once you use it, “you can’t go back.” It was something I couldn’t unsee, like looking through prescription glasses for the first time. That’s exactly how I felt after a demo of the Apple Vision Pro yesterday at the company’s headquarters in Cupertino, California. A computer you strap to your face should be primarily judged not only by…
You might have noticed that Apple on Monday unveiled Apple Vision Pro, a revolutionary spatial computer that seamlessly blends digital content with the physical world, while allowing users to stay present and connected to others. Tony Fadell, former senior vice president of the iPod division at Apple, says that the company has “jumped the shark” with the Vision Pro. Apple’s Vision Pro Vision Pro creates an infinite canvas for apps that scales beyond the boundaries of a traditional display and introduces a fully three-dimensional user interface controlled by the most natural and intuitive inputs possible — a user’s eyes, hands, and voice. Featuring visionOS, the world’s first spatial operating system, Vision Pro lets users interact with digital content in a…
You might have noticed that Apple on Monday unveiled Apple Vision Pro, a revolutionary spatial computer that seamlessly blends digital content with the physical world, while allowing users to stay present and connected to others. Tony Fadell, former senior vice president of the iPod division at Apple, says that the company has “jumped the shark” with the Vision Pro. Apple’s Vision Pro Vision Pro creates an infinite canvas for apps that scales beyond the boundaries of a traditional display and introduces a fully three-dimensional user interface controlled by the most natural and intuitive inputs possible — a user’s eyes, hands, and voice. Featuring visionOS, the world’s first spatial operating system, Vision Pro lets users interact with digital content in a…
Macworld At Apple’s WWDC23, I think I saw the future. [Pausing to ponder.] Yeah, I’m pretty sure I saw the future–or at least Apple’s vision of the future of computing. On Tuesday morning, I got to try the Apple Vision Pro, the new $3,499 mixed-reality headset that was announced this week and ships next year.  I’m here to tell you the major details of my experience, but the overall impression I have is that the Vision Pro is the most impressive first-gen product I’ve seen from Apple–more impressive than the 1998 iMac, or the 2007 iPhone. And I’m fully aware that other companies have made VR headsets, but Apple does that thing that it does, where it puts its understanding…
In Ars Technica’s Samuel Axon’s testing, Apple’s Vision Pro visionOS eye tracking was “perfectly accurate and responsive.” “There’s nothing to criticize,” Axon writes. “Apple has nailed the interface.” Samuel Axon for Ars Technica: Vision Pro’s interface is all about eye tracking. Whenever you look at a UI element (like an X to close a window or a photo within a gallery in the Photos app), it is subtly highlighted in your view. To actually make a selection—to click, if you will—you simply tap two of your fingers together. You don’t have to hold your hand in front of the headset to do this; as long as your hand is not hidden completely behind you, it can be pretty much anywhere.…
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