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Whether your iPhone or iPad is long overdue a battery replacement, or you just want to get more juice out of a single charge, here's a way to keep your device's Low Power Mode on all the time. Most ‌iPhone‌ and iPad users will be familiar with the way their device throws up a prompt to turn on Low Power Mode when the battery falls to 20 percent. The special mode conserves what remaining battery life the device has left by limiting some features, but by default the mode automatically turns off when a charging iPhone or iPad reaches 80 percent. If that irks you, don't worry – there is a solution. Perhaps you're running the latest version of iOS…
Threads, Meta's alternative to Twitter, has officially launched. But users thinking of installing the social media app just to check it out should be aware that you can't delete your Threads profile without also deleting your Instagram account. Meta describes Threads as "Instagram's text-based conversation app," and there's purpose in that precise phrasing. It doesn't just mean that your Instagram username ports over to Threads and that you have the option to follow the same people you follow on Instagram. It also means that once you create a Threads profile, there's no way to delete it unless you're prepared to delete your Instagram account wholesale. If you want out of Threads but you're not prepared to delete your Instagram account,…
As expected, the 15-inch MacBook Air with 256GB of storage is equipped with a single NAND chip, according to YouTube channel Max Tech. This will likely result in the 256GB model having slower SSD read and write speeds compared to 512GB, 1TB, and 2TB models that have multiple NAND chips for faster speeds, but real-world results vary. 256GB models of the latest 13-inch MacBook Air, 13-inch MacBook Pro, and Mac mini also have a single NAND chip, with benchmark results showing a 30% to 50% reduction in SSD speeds compared to previous-generation models. Apple previously used two 128GB chips for 256GB Macs, but it switched to a single 256GB chip for newer models. Slower SSD speeds can impact tasks such…
Illustration by Samar Haddad / The Verge When you boot up your Mac, you’ve probably noticed that a number of apps and tools are loading themselves into memory along with the operating system. There are advantages to this — it ensures that your files always stay in sync with the cloud and that certain plug-ins are always available. But there’s value in keeping a balance: having too many programs start up with macOS can be a drag on your system. Not only does it mean your Mac takes longer to get started and ready for use, but auto-starting apps can use up valuable memory space and processor time. It’s important to be selective about what can launch with macOS and…
Illustration by Samar Haddad / The Verge When you boot up your Mac, you’ve probably noticed that a number of apps and tools are loading themselves into memory along with the operating system. There are advantages to this — it ensures that your files always stay in sync with the cloud and that certain plug-ins are always available. But there’s value in keeping a balance: having too many programs start up with macOS can be a drag on your system. Not only does it mean your Mac takes longer to get started and ready for use, but auto-starting apps can use up valuable memory space and processor time. It’s important to be selective about what can launch with macOS and…
Apple at WWDC this week announced a new toolkit that makes it easier for game developers to port Windows games to the Mac. The toolkit provides an emulation environment that allows developers to run their existing, unmodified Windows game on the Mac and quickly evaluate how well the game could run on macOS before writing any code. A beta version of the toolkit is available for download on the Apple Developer website. Apple is also offering developers a new Metal shader converter that simplifies the process of converting a Windows game's shaders and graphics code to run on Macs with Apple silicon. Apple says the toolkit and converter significantly reduce the total development time required to port games to the…
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