Apple Vision Pro is a standalone hardware device that has its own processors and does not require a connection to a Mac or an iPhone to operate, but it is able to interface with other Apple devices. With the Mac, for example, the Vision Pro can serve as a Mac display. Apple says that there's a Mac Virtual Display feature that works wirelessly with the Mac. You can bring your Mac's display into Vision Pro and "place it anywhere in space." You can see each of your Mac apps individually, arranging them in a way that works for you. According to Apple, the Vision Pro is meant to serve as a "private, portable 4K display" when used with a Mac.…
Rumors about Apple's Vision Pro headset have been circulating for years, but something that was never quite clear was how it would be controlled. There were some early rumors of control devices, which eventually faded away as leaks focused more on gesture control, and as it turns out, that's the way Apple went. The Apple Vision Pro uses hand gestures, eye movements, and spoken commands for navigation. You can choose something on the display by looking at it, for example, and then select it by tapping your fingers together. Scrolling is done with a quick flick, and only small movements are required. You can look at the microphone button in a search field and then start speaking in order to…
“Apple’s Vision Pro Is a $3,500 Ticket to Nowhere, Janus Rose’s latest article for Vice is headlined, with the sub-headline, “A decade after Facebook bought Oculus, VR still has no appeal except as an expensive novelty toy.” Apple Vision Pro is designed to sustain high-performance workloads and is capable of running for two hours on a single charge. Janus Rose for Vice: As a rule of thumb, the tech from dystopian cyberpunk novels in the 80s and 90s manifests in our reality in one of two ways: either as horrifying weapons of police state oppression, or expensive novelty bullshit for rich people. After more than a decade, it seems clear that virtual reality is one of the latter cases. What…
“Apple’s Vision Pro Is a $3,500 Ticket to Nowhere, Janus Rose’s latest article for Vice is headlined, with the sub-headline, “A decade after Facebook bought Oculus, VR still has no appeal except as an expensive novelty toy.” Apple Vision Pro is designed to sustain high-performance workloads and is capable of running for two hours on a single charge. Janus Rose for Vice: As a rule of thumb, the tech from dystopian cyberpunk novels in the 80s and 90s manifests in our reality in one of two ways: either as horrifying weapons of police state oppression, or expensive novelty bullshit for rich people. After more than a decade, it seems clear that virtual reality is one of the latter cases. What…
One way to think about the Vision Pro is as a portable, resizable TV. | Image: Apple From a purely technical perspective, I had the same experience using the new Apple Vision Pro that most others who have tried it seem to. This headset is remarkably polished for a first-generation product: its screen looks much better; the field of view is much wider; and the gesture control is much more natural than any other headset on the market. The Vision Pro did get a little heavy on my face after a while, and obviously, all we’ve seen so far are controlled demos in a controlled situation, but there’s no doubt this is a remarkable piece of hardware. Which brings up…
Just a day after Apple debuted its Vision Pro headset, The Verge reports that Apple has acquired AR headset startup Mira, a firm most known to the public for providing headsets used on Mario Kart rides in Super Nintendo World at Universal Studios Japan and Universal Studios Hollywood. The Verge says Mira CEO Ben Taft shared a private photo on Instagram showing a number of Apple employee badges with the comment "Excited for Mira’s next chapter, at Apple :). 7 year journey from dorm room to acquisition." At least 11 Mira employees have reportedly joined Apple, which essentially confirmed the acquisition by issuing its standard press statement to The Verge, saying only that "we generally do not discuss our purpose…
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